Guidance

Public Design in the UK Government: A review of the Landscape and its Future Development (HTML)

Published 17 July 2025

Executive summary

All governments face challenges of a changing social context, system complexities and barriers to delivery requiring innovation. There is growing evidence that public design has untapped potential to help address such challenges. The term ‘design’ encompasses a range of activities and skills, including: a human-centred focus; prototyping; and co-creation. All of these activities are now widely used in industry, the public sector and governments. These activities and skills inform a range of government activities, from the creation of digital interfaces to the design of government services, to the development and testing of policy proposals, to the implementation of interventions. However, the varied range of methods, skills, personnel and teams involved in design and differences in their use across the policy cycle make the term confusing. There is a need to distinguish design from other approaches, when it adds value and to specify the outcomes it leads to. The evidence suggests that ‘public’ design has greater potential than is being used at present, situated in a wider family of positive policy approaches that have in common a belief in the capacity of collective action, coupled with multiple forms of knowledge, to address challenges facing governments.

Approach/method

The report reviews and synthesises the existing evidence and activities across the UK government associated with ‘design’. This report has been written by an interdisciplinary team of academics, and is aimed at public servants in central, devolved and local government interested in the potential of design. The authors synthesised materials commissioned and collated by the Civil Service as part of the Public Design Evidence Review (PDER). These were: three Literature Reviews of academic work and ‘grey literature’ (Literature Review Paper 1 - Public Design,[footnote 1] Literature Review Paper 2 - Public Value,[footnote 2] Literature Review Paper 3 - Public Design and Public Value);[footnote 3] a set of 13 case studies of design being used by central and local government (Case Study Bank);[footnote 4] and analysis of interviews with 15 international and UK thought leaders expert in public design (Interviews with International Thought Leaders in Public Design).[footnote 5] In addition, the authors reviewed an independent report funded by the Arts and Humanities Research Council produced by the Design Council summarising two roundtables with 32 public sector design leaders and a survey of 1018 public sector employees. Producing this report involved several months of dialogue across the Civil Service, public services, local government, and organisations such as the Design Council.

Design in the UK Government

Over the past 20 years design approaches and skills have been embedded in the UK Government including in the Government Digital Service, policy teams in departments and local government, within a growing international ecosystem. There are now a range of design specialisms across government including communication design, content design, interaction design, organisation design, policy design, service design, strategic design and urban design. In some cases, these specialisms have a clear relationship to existing roles, professions, teams, and processes in government such as the Central Digital and Data Office; in others, they do not.

Defining design

Noting the lack of clarity about terminology, a way of thinking about public design is set out with three inter-related components. The first component is a list of practices generally seen as associated with design (see Table 1).

Table 1. Practices of public design

Practice Detail Example tools or methods
Understanding people’s experiences of and relations to people and things in communities, systems and places Combining a focus on embodied lived experience of a target group within wider social, organisational and technological systems and infrastructures, and mediating between these User journey or systems mapping based on interview or fieldwork data
Conceiving of and generating ideas Coming up with, exploring, and refining ideas individually or collectively Workshops with citizens to generate ideas rooted in their lived experience
Visualising, materialising and giving more concrete form to ideas Producing outputs that embody, explore and tangibly communicate insights and ideas or result in changes in visual, material and digital formats Illustrations, maps and models
Integrating and synthesising perspectives, ideas and information Combining varied sources of information to articulate, reframe and clarify problem definitions, options and solutions, taking different forms during a design process Problem statements
Enabling and facilitating co-creation and citizen involvement Prompting and supporting the inclusion and synthesis of varied positions, perspectives and sources of information from citizens to achieve co-creation and integration of lived experience in learning and design Co-design workshops to explore problems and generate ideas
Enabling and facilitating multi-disciplinary and cross-organisational collaboration Prompting and supporting the inclusion and synthesis of varied expertise, perspectives and sources of information in learning and design Intensive ‘sprint’ workshops with experts, specialists and citizens to develop responses to a challenge
Practically exploring, iterating and experimenting Creating and enabling engagement and iterative practical experimentation with potential options to test ideas and further reveal different understandings of an issue Prototyping and testing a mock-up service

The second component is a working definition of public design:

  • Public design is an iterative process of generating, legitimising, and achieving policy intent whilst de-risking operational delivery. It involves a range of practical, creative and collaborative approaches grounded in citizens’ day-to-day experiences of - and relations to - people, objects, organisations, communities and places.

Figure 1. Iterative policy cycle oriented to people’s experiences of systems

The third component is a framework that shows what public design adds to the policy cycle (see Figure 1), with three contributions. The first is grounding the policy cycle in people’s day-to-day experiences of and relations to people, objects, and organisations within wider systems and infrastructures. The second is integrating and synthesising perspectives, evidence and expertise across and beyond government through iterative cycles of learning in context. The third is enabling practical, system-wide learning through feedback loops across the policy cycle.

What public design achieves in the UK government

Using the evidence base available, the report offers illustrative examples of an important range of outcomes and impacts from using public design practices. Public design practices achieve five significant ‘outcomes’ or intermediate benefits for government. These outcomes are:

  • Collaboration, enabling people to work together to integrate, synthesise and facilitate perspectives and expertise into a purposeful iterative process involving citizens, across departmental silos and beyond government.
  • Insight into citizens’ experiences of and relations to ‘the system’, polices, services, organisations and infrastructures.
  • Inspiration by engaging diverse voices and expertise in co-creation.
  • De-risking of operational delivery by surfacing assumptions and revealing the ‘fit’ between proposed solutions and existing processes and infrastructures.
  • Increased legitimacy, by exploring, co-creating and testing ideas with stakeholders.

Through their combination, these outcomes lead to substantial impacts for government, enabling it to meet the challenges of a changing social context, system complexities, and barriers to delivery (such as working in silos), in the form of:

  • Innovative solutions to policy challenges: using insights into people’s experiences and systems thinking, combined with inspiration activated through co-design and collaboration. This results in new ways of doing things, de-risked through iterative development in context, that have legitimacy with stakeholders and that work better for people, and which can be adapted, scaled and applied elsewhere.
  • Increased effectiveness: enabling government to identify and avoid interventions that will cause unintended consequences or simply ‘shift the problem’ to another part of the system, by instead addressing the root problem.
  • Increased efficiency: generating opportunities and activating new collaborations to deliver interventions, in ways that save resources and reduce waste.
  • A reduced gap between government and citizens: increasing trust, legitimacy and engagement by citizens in terms of both government’s ability to bring about positive social change, and the way in which government goes about doing it.

Realising the potential of public design

While these outcomes and impacts are positive, further research is needed to detail and assess the contributions of design practices to innovation across the policy cycle, and to evaluate the current extent and maturity of public design in the UK. There are also important questions about how to address barriers that inhibit the potential of design to be realised in government. Along with frameworks proposed in this report, these questions provide a starting point for further research, practice development and capability building, organised into these themes:

  • Purpose and distinctiveness
  • Extent, maturity and scope
  • Leadership and advocacy
  • Institutionalisation and professionalisation
  • Learning, evaluation and development.

Practices associated with design have potential beyond addressing today’s public service delivery issues. Public design can help prepare and shape government to be creative, engaged and responsive in the face of the mounting challenges of the 21st century. This review will help underpin the further development of public design and steps towards realising its potential.

1 Introduction

All governments face challenges of a changing social context, system complexities, and barriers to delivery, such as silos and cumbersome processes, requiring innovation. Those challenges are key drivers for changes in how government approaches its business. There is growing evidence that public design has untapped potential to help address the challenges facing governments. The term ‘design’ encompasses a range of activities and skills, including: a human-centred focus; prototyping; and co-creation. All of these activities are now widely used in industry, the public sector and governments. These activities and skills inform a range of government activities, from the creation of digital interfaces to the design of government services to the development and testing of policy proposals to the implementation of interventions. The varied range of methods, skills, personnel, and teams involved in design and differences in their use across the policy cycle make the term confusing.  

In this context, the purpose of this report is to progress thinking and stimulate productive conversations among senior public servants about the range of activities taking place across government associated with ‘design’ resulting in steps towards its potential being realised.

The primary audience of this report is public servants in central, devolved and local government involved in policymaking and service delivery and interested in the potential of design. The focus of the report is UK central and local government but with reference made to activities involving devolved government, design consultancies, universities and civil society organisations, and situated within a broader international landscape.

The authors bring an interdisciplinary approach combining their knowledge of studies of design, innovation, policy and public administration (see report section ‘Authors’ for more details). The authors reviewed and analysed materials (see Appendix 1) selected, commissioned and collated by the Civil Service as part of the Public Design Evidence Review (PDER). This work involved teams and individuals from across and beyond government. These materials include:

  • A literature review in three parts that we co-authored, which synthesises the published academic and ‘grey’ literature about the use of design in the public sector, policy and government, comprising: one on design1, one on public value2 and one on design and public value.3
  • A set of 13 case studies,4 12 relating to central government initiatives and one relating to local government, providing examples of how policies and services have used public design.
  • Thematic analysis of interviews conducted by the Human-Centred Design Science team in the Department for Work and Pensions with 15 international and UK thought leaders who are expert in public design.5 They include founders and leaders of public policy labs and public design consultancies, authors, social entrepreneurs, architects, and other vocal champions of design in public contexts.
  • An independent report by the Design Council[footnote 6] funded by the Arts and Humanities Research Council summarising discussions from two roundtables it organised with 32 public sector design leaders and a YouGov survey of 1018 public sector employees.

The objectives of this report are to:

  1. Synthesise findings from selected evidence and summarise these clearly and accessibly.
  2. Build on this evidence to provide commentary on the state and value of public design.
  3. Enable readers to understand and navigate the different ways that terms are used in different settings.

While the report draws widely on published sources and is informed by numerous discussions and workshops with participants from across and beyond central and local government since 2023, it is not exhaustive. Further, it does not seek to evaluate the current extent and maturity of public design in the UK, in central or local government or public services. However, concepts and frameworks proposed here may be useful as a starting point for further research, practice development and capability building.

At a moment when challenges facing government are numerous, and there is a need for new thinking and innovation, understanding the potential of public design is timely. The report demonstrates an important range of positive outcomes and impacts from using practices associated with public design. Policies and services are re-designed to better meet the needs of the people using them, resources are used more effectively, including money and people’s time, and implementation is more successful because opportunities are co-designed and buy-in is established through co-creation and exploring problems and solutions collectively. These findings suggest that design expertise – associated with public policy and government – has greater potential than is being used at present.

The report outlines a set of questions about how this potential can be realised, drawn from the evidence. This includes identifying the institutional barriers and enabling conditions that hamper or support this potential to be mobilised. Addressing such barriers and creating those conditions could benefit from leadership and advocacy, a robust evidence base and approaches that support collective learning (for example, communities of practice).

The result of exploiting this potential is innovative solutions, increased effectiveness, increased efficiencies and reduced gaps between government and citizens. Yet the potential of design to meet the significant challenges facing the UK goes further. Practices and skills associated with design – and specifically ‘public design’ as we focus upon here – have potential beyond today’s public service delivery issues. The literature suggests design’s broader potential to enable circular economies, regeneration and democratic deliberation. It can help prepare and shape government to be creative, engaged and responsive in the face of the mounting challenges of the 21st century. 

2 Problems facing governments and why change is needed

What are the unaddressed challenges for governments, to which design might offer a contribution? In answering this question, we do not wish to repeat criticisms sometimes levelled by academics (and other external commentators) at governments, not just in the UK, but elsewhere. Instead, our starting point is to offer constructive solutions for more effective policy and delivery. Our sense of urgency is underpinned by an analysis of the acute and chronic challenges facing governments.

What we are not doing

A classical sport is to offer critiques of how governments approach the job of governing. Favoured tactics include raising the stakes rhetorically, for example through claims of disaster, crisis, and fiasco.[footnote 7] Adjectives and prefixes have been introduced to underscore such claims and grab attention in a crowded marketplace of ideas. So, there are now not mere crises, but permacrises, and not simply fragmentation but hyper-fragmentation, and so on. Those charged with the task of delivering government could be forgiven for trying to ignore such hyperbolic propositions and get on with the job in hand. It would be understandable if some in government even felt somewhat aggrieved at accusations levelled by people who lack first-hand experience. 

Positive public policy (PoPP) as a growing movement

In contrast, the authors of this report are aligned with a growing move internationally towards a constructive orientation in studies of public administration and public policy. Leading scholars in the UK, the Netherlands, Australia and New Zealand, and elsewhere, have called for positive public policy (PoPP)[footnote 8] and positive public administration (PiPA),[footnote 9] where scientists focus more on feasible solutions for more effective government than on perceived failures of governments. Reform proposals under the positive banner include advocating for a “balanced, relational, and systemic approach to nurturing strategic capacity in government”.[footnote 10] Similarly, in economics there are parallel approaches that focus not only on market failures as justification for government to act reactively, but also on mission-orientated innovation approaches,[footnote 11] where the public sector proactively shapes markets for desirable outcomes (e.g. sustainable energy systems). In this approach to public policy, markets are understood to produce outcomes that are co-created by various societal actors. The ideas of public design outlined in this report are part of this wider move towards an evidence base for positive approaches as effective tools for government.

It is in this spirit that we offer a brief analysis of the acute and chronic challenges facing governments in general, and how these are driving the case for fundamentally different approaches to designing and delivering services and policies, and ultimately achieving outcomes. Our conclusion is that there is a need for major change in policymaking, service design and delivery by the UK Government.

Societal context

Government is operating within and shapes a wider societal context where there are ongoing challenges of social polarisation and widening inequalities. These challenges suggest the need for sophisticated and segmented understandings of different groups of citizens, service users and communities (of interest, of identity, of place). There are well-acknowledged challenges of ongoing fiscal constraints and possible uncertainties, against a backdrop of low productivity. However, out of this, there can be tensions between the need for targeted investment where ideas are proven to be efficient and effective, but investment is needed to discover which are the most effective ideas. Persistent (and in some areas declining) low levels of trust in some public institutions suggest the need for greater connection with citizens. Connection here might refer to direct engagement as well as more effective messaging, but also raises many dilemmas, including striking the right balance between transparency and expectations. Different administrations have identified priority areas where, despite several reform waves in governance and public administration, achieving the intended policy goals and effectively implementing policies has been an elusive target. 

System complexities

There is growing recognition of interconnected dynamic change and high levels of uncertainty cutting across society, government, business and the economy.[^12] Such complexities include the rapid emergence and spread of new technologies such as artificial intelligence; climate change and ecological breakdown; ageing populations; and anti-microbial resistance. Public attitudes, preferences, and behaviours are also part of this complexity; policymakers’ ability to anticipate and test how different groups of people will respond under different changing conditions demands new approaches. To address such complexities, there are new understandings of systems resulting in, for example, frameworks that offer distinctions between simple, complicated, complex and chaotic systems.[footnote 13] To varying extents public administrations have been experimenting with using systems-based approaches but there is potential to further adapt practices and processes of policymaking to respond to non-linear, emergent situations that cross levels of governance and sectors, that are hard to predict, ambiguous and turbulent.

Barriers to delivery

In the UK, there are ongoing calls and initiatives for reform of central government and how it delivers on its policies and strategies.[footnote 14] Many government departments have expressed a strong desire for much more extensive collaboration across departments and agencies, and even more so with external stakeholders and citizens. A recent reflection by an ex-civil servant drew the sobering conclusion that: “Whitehall’s remoteness from the public and frontline results in policymaking which is fundamentally inadequate to address the challenges we face”.[footnote 15] Frustration at siloed ways of working is a key source of proposals for structural reforms[footnote 16] and calls for whole-of-government approaches.[footnote 17] Policy churn – where new or amended policies are introduced in quick succession, sometimes concurrent with existing policies – has been identified as a cause of frustration for those on the front-line of delivery.[footnote 18] Clunky and cumbersome processes are frequently identified as obstacles to better outcomes. The challenges of unmet collaboration needs, silos, and inefficient processes, suggest a need for greater capacity for whole systems approaches.

Innovative approaches to how government approaches these challenges

What the overview of challenges suggests is a set of drivers for fundamental shifts in how governments go about their business. What might such a transformative shift look like in practice? Various approaches[footnote 19] have gained some traction as ways to address the challenges of delivery, silos, learning and innovation. These include efforts to secure more coherent and integrated policy, such as the ‘strategic state’,[footnote 20] systems-thinking,[footnote 21] mission-driven[footnote 22] and place-based approaches,[footnote 23] along with evidence-informed government,[footnote 24] better research-policy engagement,[footnote 25] public participation,[footnote 26] participatory public policy[footnote 27] and behavioural public policy.[footnote 28] Design is part of this rich landscape of policy innovation. What connects these approaches is “(i) an appreciation of the complexity and inter-connected nature of policy contexts, (ii) a belief in the capacity of collective action to address shared challenges, and (iii) a commitment to the collection, synthesis and application of different forms of knowledge”.[footnote 29] To different extents, accompanied by ongoing research and debate, such approaches have been tested resulting in varied evidence of efficacy including good practice, frameworks, case studies, and policy learning. They provide a fresh portfolio of ways of designing and delivering high-performing public policy.[footnote 30]

Furthering the potential for design – clarifying definitions

Approaches, methods, tools and expertise associated with design widely used in industry are already being used to address these challenges for governments, as the Public Design Evidence Review shows. However, like many other potentially valuable approaches, design has struggled to build traction, momentum and credibility outside of some institutional forms such as digital services and ‘policy lab’ teams. In part, this is because people outside of specialist design fields find it hard to pin down exactly what is being talked about and the extent of institutional support for its practices and skills is varied. For example, on the one hand co-design is seen as a useful but limited method for participatory democracy, whereas for others democracy, public policy and governance can be entirely re-worked through design.[footnote 31]

To summarise, governments face the challenges of operating in a changing social context, with significant system complexities, and barriers to delivery such as working in silos and cumbersome processes. Public design as a set of practices, underpinned by the right enabling conditions, may provide a way to overcome these challenges and enable innovation.

However, beyond basic understandings, and organisational implications of utilising design, there are many unresolved debates: How is service design different to policy design? What are the implications of understanding citizens as ‘users’ of designed services? Do only designers do designing? There is a lack of clarity that inhibits understanding, collaboration and effective use of resources.

Key to achieving clarity is to have a clearer definition of design in relation to public policy and its delivery and implementation. We acknowledge some risks in definitions.[footnote 32] For example, too prescriptive a definition can also have the downside of ossifying concepts and practices, unless this is carefully mitigated against. Design teams and expertise have grown in government despite the lack of a clear and universal definition. Practice-led routes to understanding or engagement are compatible ways of approaching policy for designers coming from a practice-led field.[^33] A broad idea can help mobilise activity because it relates to values people hold dear, or to a vision people already have. One recent academic work[footnote 34] has shown how people find it helpful to use relatively loosely-defined terms to give a name to what they do, as they work collaboratively with others. If a clearly defined idea is applied in cynical ways, and not quality controlled, then it can become the latest buzzword. One scholar, Andrea Cornwall,[footnote 35] refers to these as ‘fuzzwords’, tainted by over- and mis-use. However, a strong business case for design approaches relies on a solid understanding of what design is, and how it can interact with policy for better outcomes. Therefore, we turn in the next section to definitions. Here, we offer new thinking by integrating across research and practice in design and the political sciences to propose new definitions and frameworks of public design.

3 Defining public design

There are many forms of designing carried out in, for, and by government. Design plays an important role in how citizens experience public services, public policies, and also public spaces, both physical and virtual within wider systems and infrastructures. Graphics specialists design posters displayed on hoardings on public streets that communicate government’s messages to citizens. Urban planners produce specifications that shape the built environment experienced by residents. Service designers help develop detailed blueprints for how public services should be delivered to ‘users’ or ‘customers’. Digital designers develop ‘touchpoints’ through which citizens interact with government’s digital platforms.

Alongside these activities by people who see their work as ‘design’ – and whose job titles include that word – there are many others in central and local government, alongside key partners, service users and communities, involved in (co-)designing. For example, policymakers design policies – not always thinking of this work as a form of design, although there is a long-standing academic literature exploring just that with growing connections to research in creative design.[footnote 36]

So, is there something distinctive cutting across all these forms of design in, for and by government – something we may call public design? We argue that there is and offer a definition of it.

Defining (public) design is surprisingly hard. Some definitions focus on the orientation of design towards change, innovation or transformation. Others emphasise characteristics or qualities, or activities, claiming that these are distinctive. Others focus on the objects produced by designers, such as services or products. Some focus on professionals who think of their work as ‘capital-D’ design, whereas other definitions seem more open to anyone designing anything – a workshop, a strategy, an organisation. Rather than take a theoretical approach, we focus here on learning from practice: how is design practised in the public sector and what does this tell us about the nature of public design? To work towards a definition of public design that will help government mobilise its potential, we combine three interconnected components, set out in this section:

  1. a list of practices associated with public design;
  2. a working definition of public design; and
  3. a framework showing how public design re-orients the policy cycle to people’s experiences of and relations to wider contexts, infrastructures and systems.

First, we identify a set of practices associated with design in public settings, shown in Table 1 below. We developed this list by combining insights from our Literature Reviews,1,2,3 along with Design Thought Leader report,5 the Case Study Bank4 and the Design Council’s report.6

By practices we mean usual ways of working, with associated skills, methods and tools that make sense to people and are routinised in organisational environments. Our synthesis suggests these practices are generally recognised across academia and industry as closely associated with (professional or specialist) design; some are also used by non-specialists, associated with ‘design thinking’. Many such practices are already being used in public services and government, and those who work with them, sometimes associated with a particular team or government profession, sometimes associated with individuals. While some of these practices are not solely the domain of designers, combining this set of practices marks out a distinctive approach to working towards change or innovation in public policy settings.

Table 1. Practices of public design

Practice Detail Example tools or methods
Understanding people’s experiences of and relations to people and things in communities, systems and places Combining a focus on embodied lived experience of a target group within wider social, organisational and technological systems and infrastructures, and mediating between these User journey or systems mapping based on interview or fieldwork data
Conceiving of and generating ideas Coming up with, exploring and refining ideas individually or collectively Workshops with citizens to generate ideas rooted in their lived experience
Visualising, materialising and giving more concrete form to ideas Producing outputs that embody, explore and tangibly communicate insights and ideas or result in changes in visual, material and digital formats Illustrations, maps and models
Integrating and synthesising perspectives, ideas and information Combining varied sources of information to articulate, reframe and clarify problem definitions, options and solutions, taking different forms during a design process Problem statements
Enabling and facilitating co-creation and citizen involvement Prompting and supporting the inclusion and synthesis of varied positions, perspectives and sources of information from citizens to achieve co-creation and integration of lived experience in learning and design Co-design workshops to explore problems and generate ideas
Enabling and facilitating multi-disciplinary and cross-organisational collaboration Prompting and supporting the inclusion and synthesis of varied expertise, perspectives and sources of information in learning and design Intensive ‘sprint’ workshops with experts, specialists and citizens to develop responses to a challenge
Practically exploring, iterating and experimenting Creating and enabling engagement and iterative practical experimentation with potential options to test ideas and further reveal different understandings of an issue Prototyping and testing a mock-up service

Second, we propose a working[footnote 37] definition of public design addressing the question: what value does design practice bring? A ‘value proposition’ foregrounds the impacts that design practices are understood to have on public policy issues, public administrations, stakeholders and citizens. Our version builds on other definitions (see Appendix 2 and Literature Review Paper 11 for more detail) but is adapted for the specificities of government:

Public design is an iterative process of generating, legitimising, and achieving policy intent whilst de-risking operational delivery. It involves a range of practical, creative and collaborative approaches grounded in citizens’ day-to-day experiences of – and relations to – people, objects, organisations, communities and places.

This definition is in two parts. It first emphasises a process that results in outcomes: generating ideas for, legitimising (gaining buy-in and support for) and achieving policy intent through iterating, implementation and de-risking delivery. It also highlights practical, creative and collaborative practices, such as those listed in Table 1, which advance this policy process and result in proposals, plans and specifications and ultimately lead to the production and delivery of material and digital objects and the systems they are part of. It includes a focus, found across design disciplines, on being attentive to people’s experiences of and relations to policy systems and services as they interact with people, objects and organisations in their day-to-day lives, communities, ecologies and places.

Simply put, public design diversifies sources of information, knowledge, creativity, and learning across the policy cycle. For example, public design is not simply conceiving of policy intent but also is associated with its iterative operational delivery – which may lead to a policy changing. To carry out public design involves practical, creative and collaborative practices. However, we are not specifying methods or tools to be used. The teams carrying out policy development and operational delivery are best placed to determine which methods or tools are appropriate to use in a given context.

Our definition of public design is complemented by a third component. This is a framework suggesting what the policy cycle[footnote 38] might look like if public design approaches were built into it. The policy cycle is usually understood to be an abstraction that simplifies reality and which co-exists alongside other ways of understanding how policy is made.[footnote 39] The policy cycle is seen as having several distinct stages or phases – which have many overlaps in reality. While recognising that this is an ongoing area of debate, with further change likely to adapt to new approaches such as mission-oriented innovation in government, we draw on the well-established academic literature to summarise these phases as follows:

  • Agenda setting: societal processes of identifying and defining those problems that require government attention
  • Research and policy design: further problem definition, envisioning possibilities, specifying objectives, determining cost, identifying approaches and policy instruments, generating options and anticipating and estimating outcomes and impacts
  • Programme and service design: detailed specification of how a policy should work in relation to people’s experiences, uses and relations to objects, in context
  • Operational delivery: establishing or employing an organisation to take responsibility for implementation, ensuring that the organisation has the resources (e.g. staffing, money, legal authority) to do so, and ensuring that policy decisions are carried out as planned
  • Monitoring and evaluation: assessing the extent to which the policy was implemented correctly and if it was effective in achieving the policy intent
  • Policy maintenance, succession or termination: determining if a policy should be continued, improved upon or replaced.

Figure 1 below shows a revised version of the standard policy cycle. This is a hypothetical visualisation intended to be a tool for thinking, simplifying reality to enable further discussion. On the left-hand side of the diagram, the blue bands represent the main phases of policymaking, such as agenda setting and evaluation, familiar from other similar visualisations.

Our framework then situates these stages of the policy cycle within people’s day-to-day experiences and uses of objects and relations to the policies it produces in context. Our contribution is the addition, on the right-hand side, of an orange box which emphasises ‘experiences’, ‘use’ and ‘relations’ and highlights connections between phases of the policy cycle and the world outside government that people experience. Our framework shows how public design re-orients the policy cycle[footnote 40] to the world outside government.

Figure 1. Iterative policy cycle oriented to people’s experiences of systems

We see three significant contributions that public design makes across the policy cycle, supported by the evidence in this review. They are:

  • Grounding the policy cycle in people’s day-to-day experiences of and relations to wider systems
  • Integrating and synthesising perspectives, evidence and expertise across and beyond government
  • Enabling practical, system-wide learning.

The first contribution of public design is to ground the stages of the policy cycle in people’s experiences and use of, and relations with, objects associated with public policy. This includes the associated administrations, services, systems, and infrastructures these objects are part of. This is possible because public designers pay acute attention to how policies and systems are experienced and the worlds of the people and objects citizens interact with in context. On the one hand, this may look very mundane and tactical. Public designers attend to the forms that people fill in, the queues they stand in when there are no chairs available, the doors they can’t open easily, the leaflets they can’t quite make sense of, the text reminders they receive. Such interactions with ordinary objects are often how people experience and relate to public policy, and its organisations, systems, digital infrastructures, and services. But on the other hand, each of these ordinary day-to-day experiences is part of a wider set of systems that, together, constitute public policy.

Public design has the potential to improve these experiences, and the systems they are part of, and in doing so, overcome some of the key challenges facing policymakers as they develop and deliver policy intent.

Our framework includes two-way arrows showing connections between all stages of the policy cycle and the world of experience and use, in context. In contrast, conventional policy cycle diagrams exclude systematic encounters with the ‘real world’ or ‘context’ other than for specific stages such as user research to inform service design, monitoring or evaluation. In so doing, other models of the policy cycle neglect significant sources of insight, inspiration, learning and legitimacy.

What does this look like in practice? As an example, user researchers, policymakers and designers trained to focus on ‘user needs’ and ‘systems thinking’ routinely research how, when and why a citizen or ‘service user’ experiences policy, the wider systems people’s experiences are related to, and, crucially, mobilise this analysis in the work of policymaking.

The second contribution that public design makes across the policy cycle is to integrate and synthesise perspectives, evidence, and expertise across and beyond government enabling and facilitating practical co-creation and collaboration. At the intersection of the blue circles (stages of the policy cycle) and the orange box (people’s experiences of systems), public design practices connect and mobilise understanding of experiences in ways that help to make policy, strategy and operations more tangible and more targeted. These are shown in Figure 1 as small circles with arrows at the end of each phase.

Here, public design is a ‘glue’[footnote 41] or ‘connective tissue’ that makes the link between people’s experiences and policy outcomes visible and legible for both citizens, policymakers, operations professionals, civil society organisations and other stakeholders. In practice, this might look like co-design events or multi-disciplinary ‘policy sprint’ workshops with diverse participants from across ‘the system’ with varied expertise including lived experience. This might include use of visual outputs based on ‘user’ or social research, such as system maps, personas, user journey maps or ethnographic films.

The third contribution public design makes to the policy cycle is practical, system-wide learning. Our framework includes two-way feedback loops between all stages of the policy development cycle in Figure 1. These emphasise how a crucial aspect of policy design is to iteratively adopt new insights or learning as a policy is developed and rolled out. Here, practices associated with public design provide tangible, rapid and often low-cost ways of actualising those feedback loops. Conceiving of policy cycle as a process for system-wide learning, rather than a single loop for delivery ‘downstream’ of what has been designed ‘upstream’, provides a way to future-proof policy interventions.

What this looks like in practice is very early testing of problem definitions, priorities, and options and surfacing of assumptions with people in their communities and places and with delivery and operations experts. For example, public designers routinely help people envision and create mock-ups of options showing what a future service encounter or building might be like, to share and discuss with operational partners and with people to whom the intervention is targeted. Such early-stage exploratory prototyping[footnote 42] enables early, rapid and diverse assessment of proposed interventions, that ‘fit’ with existing ways of doing things and (potentially) the need to transform systems and processes – whether associated with proposed policies, strategies, services or digital outputs.

Any such definition or framework is necessarily incomplete and is open to further discussion and iteration. Drawing on the authors’ expertise in policy studies and design, it is inclusive of specialist designers alongside policymakers, who may not (at present) consider what they do as designing policies. Such frameworks raise questions about which types of expertise in government are involved in the different phases of the policy cycle. The materials in the Public Design Evidence Review suggest that a range of skills and approaches are required for public design, which can be structured into public organisations in different ways, which are not always aligned with government professions.

To respond to this, Figure 2 (below) illustrates how current types of expertise might map on to the policy design cycle in Figure 1 (shown for convenience to the right-hand side). It suggests that the scope of ‘policy design’ (rarely currently a formal job role or team in the UK government) is mapped across the whole cycle, whereas the expertise of service and digital designers, and communication and content designers, is more closely aligned with specific phases. This diagram should be understood as illustrative and intended to spark debate, rather than definitive.

Figure 2. Policy cycle oriented to people’s experience in context, showing alignment with specific design expertise

To summarise, the list of practices, the working definition, and the framework together offer important and necessary specificity about public design. Together, this set helps clarify what public design has to offer in a context in which there are other methodologies or approaches being used to address government’s challenges. Approaches such as participatory public policy or mission-oriented government share many resonances with public design, with their focus on learning, practice, systems thinking and co-creation. For example, Mariana Mazzucato[footnote 43] proposes that a new approach to policy design is needed, in order to deliver mission-oriented government, now part of how government is working. To achieve this, she argues, government should build capabilities around participation, design, digital and experimentation. The Public Design Evidence Review provides frameworks and evidence revealing existing capabilities in government and discussion about what is required to realise this potential.

Our definitions offer a starting point to clarify what creative, practical and collaborative approaches associated with iterative public design contribute to policy innovation, including to achieving government missions. In the next sections we look at the development of design in the UK Government and public services, and then turn to examining more closely examples from recent practice.

4 A brief overview of design in the UK government  

This section offers a summary of significant moments in the development of design in the UK government and an associated ecology of organisations including the Design Council, think tanks, research funders and independent design networks. It shows growth and institutionalisation of design expertise oriented towards public policy over the past two decades. This overview also makes reference to the wider international context in which other organisations, including governments, have developed design capabilities or teams, including the Danish Government, the European Commission, the US Federal Government, and the Organisation for Economic Co-operation and Development (OECD). It then summarises some of the types (or disciplines) of design currently operating in parts of the UK government.

4.1 Major developments

There is growing evidence of the establishment and development of teams, expertise and processes associated with design in public administrations around the world over the past decade. A Design Council report (synthesised as part of the evidence for this report) found that a significant majority of respondents (88 percent) to its 2022 survey of people working in the civil service, local government and public sector organisations such as the NHS and the police use design, with almost a third using it at a strategic level (Design Council, 2025, p.10). The literature review provides more detail on the academic and practitioner studies that illustrate and analyse these developments.1

Several institutional innovations are emerging across governments inspired by design approaches. First, the emergence of government digital units or agencies over a decade ago is largely based on ‘user-centred’ or ‘human-centred’ design approaches adapted from industry[footnote 44] such as the UK’s Government Digital Service (GDS)[footnote 45]. Second, during the same period many central governments and cities created ‘policy labs’ or other kinds of specialist team. For example, Policy Lab established in the UK Cabinet Office in 2014 is cited by at least one international government as an inspiration for its own institutional innovations.[footnote 46] Third, increasingly popular challenge-driven approaches, such as challenge prizes, hackathons or ‘jams’ tend to utilise design in ideation, iteration and experimentation phases of policy development. These developments show that design is perceived – at least by some – to offer a potentially valuable complement to policymakers’ existing repertoire of approaches to policymaking and operational delivery.

To summarise this history, Table 2 offers a timeline of significant examples over 20 years of UK public design from 2004 to now, while not being exhaustive and acknowledging that there are longer histories of design in relation to government and public policy. For example, the development of a distinctive form of design oriented to public policy was preceded by other activities, such as work by the Sorrell Foundation in collaboration with Demos experimenting with new approaches to learning,[footnote 47] alongside earlier work by design agencies and university-based design researchers. Our timeline focuses on central and local government, and the devolved administrations of the UK, alongside work by the Design Council and others, while also including references to related initiatives internationally. Intertwined with these developments are new consultancy offerings, teams, degree courses and training.

Table 2. Timeline of the development of public design in the UK Government

Year Design activities in central, devolved or local government and public services in the UK Related activities in the UK and internationally
2004   The Design Council sets up RED Unit[footnote 48] to focus on transformation design
2005 Government commissions a review of design in business by Sir George Cox[footnote 49] British Standards Institute publishes standard on inclusive design[footnote 50] Hilary Cottam of the Design Council RED Unit wins Design Museum’s Designer of the Year[footnote 51]
2006   Demos publishes report on public service design[footnote 52]

Arts and Humanities Research Council establishes Designing for the 21st Century design research programme[footnote 53]
2007 Kent County Council sets up Social Innovation Lab Kent[footnote 54] Denmark sets up cross-government innovation lab MindLab[footnote 55]
2009 NHS Institute for Innovation and Improvement publishes report on project using design to re-design healthcare in the NHS[footnote 56]  
2010 Digital champion Martha Lane Fox reviews digital services in government[footnote 57]  
2011 New team designs and delivers cross-government online service[footnote 58] which becomes Government Digital Service[footnote 59]

Scottish Government organises #designforgov events[footnote 60]
 
2012 Government Digital Service publishes the Government Digital Strategy and launch of GOV.UK[footnote 61]

Government Digital Service publishes Government Design Principles[footnote 62]
 
2013 Publication of Experience Based Co-Design toolkit for the NHS[footnote 63]

Government Digital Service publishes ‘digital transformation exemplar services’ policy paper to showcase the effective new services being developed across government[footnote 64]

GOV.UK website designed by Government Digital Service wins Design Museum’s Design of the Year[footnote 65]

Civil Service sets up design in government blog focussing on digital design[footnote 66]
Design Commission publishes Restarting Britain II: Design and Public Services[footnote 67]

First global GovJam independently-organised international events[footnote 68]
2014 Policy Lab formed in Cabinet Office[footnote 69]

Local authorities and public services work with the Design Council through its Design in the Public Sector programme[footnote 70]

Northern Ireland Public Sector Innovation Lab set up[footnote 71]
US Federal Government Office for Personnel Management Innovation Lab begins human-centred design project[footnote 72]

First Service Design in Government conference[footnote 73]
2015 The Department for Work and Pensions’ Human-Centred Design Science team (originally known as the Behavioural Science team) is established[footnote 74] Design Commission publishes report on Designing Democracy[footnote 75]

OECD sets up Observatory for Public Sector Innovation[footnote 76]
2016 Government Digital Service publishes guidance and tools for digital service design[footnote 77]  
2017 Local authorities explore service design through the Local Government Association/Design Council’s Design in the Public Sector programme[footnote 78]

Civil Service publishes Digital, Data and Technology Profession details including design roles[footnote 79]

Cross-government community established including a focus on design – One Team Government[footnote 80]
Nesta publishes Designing for Public Services guide[footnote 81]

UNDP publishes guide to using design thinking to develop solutions to the sustainable development goals[footnote 82]

EU Policy Lab in Joint Research Centre begins projects in ‘design for policy’[footnote 83]
2018   Nesta sets up States of Change programme for public innovators[footnote 84]
2019 Scottish Government publishes Scottish Approach to Service Design[footnote 85]  
2021 Establishment of Policy Design Community and blog set up by Policy Profession Support Unit[footnote 86]  
2022 Government Office for Science publishes guidance on systems thinking for civil servants[footnote 87] Arts and Humanities Research Council and Design Museum launch Future Observatory programme for design research[footnote 88]
2023 Initiation of cross-government Public Design Evidence Review by Policy Design Community[footnote 89]  

4.2 Forms of design in government

Design in industry is historically understood as closely tied to the objects or forms which are its outputs, existing within wider systems and infrastructures. A student choosing to study design at a UK university is likely to have to pick a specialism tied to a particular tradition and form, for example, graphic communication, architecture, textiles or products. These specialisms are associated with manufacturing and industrialisation and are very well-established. Alongside them, new types of design developed in the late 20th century in relation to increasing digitalisation, consumerisation and datafication of organisations and society. Democratic pressures to involve people in decision-making and for transparency also shaped design.

The report by the Design Council reviewed for this commentary, which synthesised perspectives from design leaders working across public sector organisations, sees a blurring of distinctions between different specialisms in design, stating,

‘The values and practices of design identified in the workshop had remarkable consistency across diverse design types/disciplines. Interestingly, outside of central government, place and the physical design of urban spaces and infrastructure appears to play an integral role in policy and service design and delivery’ (Design Council, 2025, p.19)

This blurring is evident in the redefining of disciplines or forms of professional design and the emergence of new ones in industry and beyond. Some of these disciplines or types of design are already established in government and evident in the materials used for this review.[footnote 90] As the Literature Review1 synthesised for this report shows, they include the following specialisms:

  • Communication design
  • Content design
  • Interaction design
  • Organisation design
  • Policy design
  • Service design
  • Strategic design
  • Urban design.

In some cases, these design specialisms have a clear relationship to existing roles, professions, teams, and processes in government such as the Central Digital and Data Office.[footnote 91] In others, they don’t. For example, search for job descriptions for ‘service designer’ and ‘policy designer’ on the Civil Service jobs portal[footnote 92] and you often find the former, rarely the latter.

Specialisms within design continue to develop. The emergence of public design co-exists within a changing landscape in the early 21st century. There are related developments in other areas of society, in which practices of design are at the forefront of innovation and transformation:

  • Co-design emerged in the 2000s as an approach, methods and tools to involve citizens and users in design processes. Its roots are in ‘participatory design’ in the 1970s and 1980s, an area of research and practice in Nordic countries, based on the principle of involving workers likely to be impacted by the design of new technological systems in their design. For example, a recent report by Demos advocating participatory policymaking included co-design workshops as one method.[footnote 93]
  • Social design is a term that foregrounds variants of design practice and research oriented to understanding design’s relationship with and impact on society and social issues. For example, a collection of articles by academics from several design fields at University of the Arts London reveals a strong orientation to applying design towards positive societal transformation across many spheres of life, from the justice system to textiles to health.[footnote 94]
  • Civic design is a term used in the USA to focus on the design of democratic processes. For example, the Center for Civic Design[footnote 95] is an American non-profit organisation that works to re-imagine elections and improve the design of voting systems.
  • In the field of law, the term legal design emphasises making legal services accessible and inclusive, with associated specialised practitioners, events and publications. For example, a short review by the Law Society of England and Wales[footnote 96] noted the importance of enabling the communication of legal concepts, as well as improving the design of artefacts associated with legal practice, such as contracts, so they are easier to use.

To conclude, over the past 20 years, expertise and approaches associated with industry have been adapted for and in relation to government and the public sector, alongside the further development of design for and in society. The next section delves more closely into public design in the UK government and the outcomes and impacts to which it contributes.

5 What does public design achieve in the UK government?

We now turn to reviewing public design in the UK government, with a particular focus on central government, reflecting the scope of the Public Design Evidence Review. To do this, we synthesised materials produced for this review (i.e. the Case Study Bank,4 Design Thought Leader report,5 Literature Reviews1,2,3 and report on the Design Council roundtables and survey). This section discusses how public design results in tangible (and sometimes cashable) benefits to government which address the challenges they face outlined earlier.

Building on evidence for the Public Design Evidence Review, we propose a way of understanding how design practices lead to outcomes and impacts for government.[footnote 97] In particular, we draw on and synthesise published academic research, illustrated by the case studies included in the Case Study Bank,4 Design Thought Leader report,5 and the Design Council report.6 The literature includes studies that focus on the relationship between design and innovation, as process and outcome, which reveal many, sometimes contradictory, perspectives.[footnote 98] In addition, we reviewed efforts to measure the value of design and return on investments in design[footnote 99] including in the public sector. In summary, these show positive outcomes and impacts from the use of design, which we adapt for the context of government.

Public design practices achieve five significant ‘outcomes’ or intermediate benefits and help drive longer-term benefits or ‘impacts’ for government. Our synthesis of the evidence suggests these outcomes are collaboration, insight, inspiration, de-risking of operational delivery, and increased legitimacy.

Through their combination, these outcomes lead to impacts for government, in the form of innovative solutions to policy challenges, increased effectiveness, increased efficiency, and a reduced gap between government and citizens. In the discussion that follows, we illustrate these with aspects of the case studies included in the PDER Case Study Bank4, where several achieve more than one outcome or impact. Where the evidence about public design in the UK Government allows us, we show these benefits. Where it does not, we draw on the wider knowledge base.

5.1 Outcomes from using public design

Collaboration

The first outcome of applying public design is collaboration. This results from public design’s capacity to enable people to work together practically – for example through workshops and co-design exercises – to integrate, synthesise and facilitate perspectives, evidence and expertise into a purposeful iterative process. Collaboration practices rooted in public design have a shared emphasis on learning as a system alongside generating solutions.

Collaboration is present throughout all the case studies included in the Case Study Bank;4 it forms the foundation from which all other impacts and outcomes arise. In essence, collaboration is the core theme that underpins any public design activity.

For example, Department for the Environment, Food and Rural Affairs (Defra) generated insight when overcoming the challenge of incorporating the UK government’s policy intent of reaching net zero carbon emissions into digital delivery. Designers at (Defra) found little detailed guidance on how to consider the carbon footprint of services they were designing, nor about how all the roles in multidisciplinary teams can support this goal. The team adopted a co-design approach, organising a series of collaborative sessions with people from across government departments, local authorities, and supplier partners. This enabled the collection of a diverse range of views and ideas from those working on digital projects and the rapid evolution of a set of principles shared on a government blog. Defra now intend to evolve these principles further, in order to publish them as an official set of standards. The project enabled closer alignment between public sector bodies about digital sustainability.

In another case study,4 the Ministry of Justice (MoJ) wanted to explore how to more effectively resettle prison leavers back into the community after a prison sentence in order to reduce re-offending, estimated to cost £22.7 billion a year, and to protect the public. Combining a systems thinking and service design approach, MoJ’s team of policymakers and service designers engaged with over 500 people across the criminal justice system including His Majesty’s Prison and Probation Service. This resulted in a comprehensive analysis of the complex causes impacting resettlement and how to target improvements over the longer term. Visual design and narratives were used to synthesise evidence into materials that could easily be understood and engaged with. The team identified ‘opportunity areas’, shared these with operational partners, and invited them to challenge the thinking, give feedback, and discuss how each opportunity area related to delivery priorities. As a result of this approach, work from MOJ and partners in coming years will be informed by a holistic, collective understanding of resettlement informed by insights from organisations across the justice system. 

As the practices shown in Table 1 emphasise, collaboration can work through enabling citizens and others to engage in the policy cycle, as well as facilitating cross-government and multi-disciplinary working. Expertise in co-design is a practical and achievable way of bringing in varied and diverse voices and information to exploring issues and generating options collectively. One thought leader summarised it succinctly: “it has to be about designing with people, not designing for them” (Matt Edgar).5

Insight

The next outcome (achieved through collaboration, as explained above) is insight, reflecting the capacity of design practices to bring in and make sense of diverse perspectives from the ‘real world’ of organisations, communities and places within the design and development of policy interventions. Public design approaches are oriented around people’s experiences and journeys through ‘the system’ as they engage and interact with, or use (digital) objects and services associated with government in the places and communities where they live. Public design practices shift or zoom between inside/outside perspectives, combining a big picture ‘systems view’ as well as attending to what it’s like for people ‘on the ground’.

One case study4 which exemplifies this outcome is Cabinet Office’s Disability Unit and Policy Lab’s efforts to understand the daily life of people with disabilities. The project team conducted in-depth interviews, journey mapping, storyboarding, and diary writing to gather information which was then used to set meaningful strategic direction. Significantly, the team also undertook ethnographic research over multiple years – the result of which not only brought people’s experiences to the fore and provided weighting to the evidence for policymakers, but also provided a unique opportunity to capture evolving experiences and expectations throughout the Covid-19 pandemic. This depth of insight may not have been achievable in a shortened time frame, also highlighting the value of sustained engagement. Since the work was completed, it has been used to inform public consultations and contextualise statistical data releases by grounding them in disabled people’s lived experience, and is used internally to shape discussions among staff about purpose.

A further case study which illustrates insight was the Department for Work and Pensions’ (DWP) project4 which sought to understand why unpaid carers leave employment, and how they might be better supported to combine working and caring, if this is in their best interests. Care Choices was undertaken in collaboration with the Departments of Health (as it was then), Business and the Government Equalities Office – showing that a systems view was adopted from the beginning. Detailed evidence-based ‘personas’ were used to consider the experiences and needs of carers from the point when they first start caring. The caring journeys that each persona would ideally take in terms of existing policies were mapped, and then reconsidered in light of likely challenges that those new to caring would face. Such challenges included limited time, energy and knowledge to navigate a complicated and fragmented system of support services. Highlighting the perspective of carers and mapping how they experienced systems of information and support enabled the cross-government team to recognise and better understand the needs of a previously un-named group, ‘potential carers’, working people facing decisions about work and care, and use their lived experience to focus interventions on their previously under-recognised needs.

In both examples, generating insights surfaced and helped manage uncertainties by identifying and mitigating risks and complexities. The insights helped to identify effective intervention points ensuring resulting services met the needs, behaviours and experiences of citizens.

Inspiration

A further benefit of looking at things from the perspective of people’s lived experience and using visualisations of systems and infrastructures, is that is offers inspiration (the third outcome) for the policy process. This, coupled with hidden assumptions being revealed, allows for policy challenges to be better understood and thus reframed to address a given problem in a more meaningful and effective way. Through hearing different voices, perspectives and experiences, researchers and policymakers, along with delivery/operations professionals and citizens, often envision new, creative solutions.

A case study4 from the Department for Education (DfE), which aimed to address concerns around low take-up of teaching roles, demonstrates inspiration and creativity. DfE undertook a review to re-imagine how education would look if designed from the perspective of those at the front-line, including teachers. A multi-disciplinary team of policy professionals, researchers, analysts, designers, and delivery specialists worked with teachers to look at education services from their perspective. The team mapped out publicly funded services and reorganised them in a way that would make sense to a teacher at each stage of their career. These activities enabled the team to create a new, joined-up service designed to inspire, attract and support potential teachers. This new service also works as a method to collect real-time data, which then allows the service to be continually improved. Further, DfE teams began to restructure themselves to reflect the teacher service lines and let go of the idea that ‘policy’ and ‘delivery’ were separate things. By taking a systems-thinking, creative approach and bringing policy and delivery into single teams, DfE was able to see challenges from the perspective of service users and develop a systems map as a framework for future policy design innovation.

The Design Council also became inspired through their workshops with Northumberland County Council and residents in Amble (a fishing port in Northumbria), which aimed to explore how a recently closed industrial site could benefit the community. The original scope of the project was offsetting the significant local job losses, with suggestions including alternative businesses the site could be converted to. However, perspectives from the local community ultimately reframed the challenge from this, to reinventing the entire port as a tourist destination – thus benefitting the whole town. The project co-created a shared vision between local businesses, the local tourist board and the police for regenerating the area with an array of ideas for local self-employment. The new, co-created framing underpinned further initiatives and investment. It contributed to Amble winning the High Street of the Year award in 2015 and being listed in the Sunday Times as one of the top places to live by the sea in 2019.

Inspiration and creativity associated with design practices may be less familiar than other forms of knowledge and work in public administrations but is seen by some (and shown by these examples) as essential for transformation. As one of the thought leaders put it,5 “today’s big challenges are fundamentally creative challenges. They require discovery and leveraging knowledge in new ways. They involve creating things that don’t exist yet” (Marco Steinberg). By accessing novel perspectives in both examples, hidden assumptions could be revealed, allowing for policy challenges to be better understood and thus reframed to address a given problem in a more creative and effective way.

Overall, each previous outcome reinforces the other, creating a strong foundation for developing, testing, legitimising and delivering creative and effective responses to the challenges facing governments. Collaboration brings diverse perspectives together, insight uncovers hidden assumptions and deeper understanding, and inspiration drives innovative thinking. Alone – the design practices and their outcomes add significant value, but they also enable further benefits within the design process.

De-risking operational delivery

Using public design practices also establishes and sustains feedback loops and collective learning between people, contexts, and proposed ‘solutions’ or interventions. Such learning and dialogue helps to de-risk operational delivery (the fourth outcome), which is widely perceived as a significant benefit of engaging in public design. Design practices such as iteratively prototyping solutions with stakeholders can surface assumptions and reveal the ‘fit’ between proposals and existing processes and infrastructures, activating stakeholders’ knowledge of operational context and citizens’ lived experience. One case study4 which exemplifies this is as follows:

The Universal Credit team at DWP embedded approaches such as having a focus on the ‘service experience’ (of claimants, supported by DWP staff) alongside cycles of prototyping to test improvements at small scale before implementing more widely. To achieve this required multidisciplinary teams with expertise in digital, policy and operational delivery working in partnership to optimise the design and delivery of an effective multi-channel service considered in the round. As can be seen in this example, and as the Design Thought Leader report5 argued, activating these feedback loops requires a mix of technical and relational skills that when applied together, cross boundaries and departmental silos to enable sense-making and learning in ways that allow people to experiment with new approaches and test, validate and refine proposals. The thought leaders interviewed described how design practices like testing and prototyping could help surface potential problems early on, which could further help mitigate risks of failure. As one reflected, “right through the scaling process for me, you want to continue to have that innovation approach where you’re learning, where you’re measuring, and learning and testing and tweaking…until you’re at full roll out and embedding something that makes sense” (Julia Ross).

Another case study4 which showcases this, as well as early problem identification, is HM Revenue and Customs (HMRC’s) Policy Lab’s collaboration with policymakers to reduce plastic waste through the introduction of a new tax. A call for evidence gained a significant number of responses – underscoring not only the importance/urgency of this issue, but also the pressure to deliver an immediate solution. However, by undertaking in-depth research including observational field studies and interviews with different stakeholders, the team were able to achieve an understanding of processes and behaviours with key businesses in the plastic supply chain. Participatory workshops helped to map out and visualise different customer journeys assisting in anticipating how people might interact with the tax and account for it. By testing different scenarios and producing ‘personas’, policymakers were able to identify potential unintended consequences for taxpayers, minimise them, and work out what was viable. For example, highlighting potential inequalities between use of plastic in commercial settings, or administrative burdens due to transport packaging. Significantly, it also identified inequalities in medical settings, where plastic use cannot be avoided, enabling certain exemptions to be implemented. These personas enabled greater attunement of policy development to the particular needs of different citizens impacted by the policy change.

Using these elements of public design results in early and improved understanding of what the problem or situation is, from the perspective of people whose lives are directly connected to it as citizens or on the front line of public services, as well as how a proposed intervention is going to work and how it might ‘land’. In both examples, risks associated with significant policy changes, and unintended, downstream consequences for alternative parts of the system, were reduced.

Increased legitimacy

Public design practices also help build increased legitimacy (the fifth outcome) for the ways in which problems are defined during the early stage of policy or service design, while developing potential solutions, and during elaboration and assessment of options. Practices of design such as co-designing, testing and iterating proposals in context, work to engage and build trust with those involved in front-line delivery or advocacy, including citizens or service users. Two case studies bring this to life below.4

Prior to the creation of DWP’s Automatic Enrolment Programme, the Pensions Commission was established to review the UK private pension system, set out why people were increasingly not saving enough for retirement, and consider potential solutions. Building legitimacy for what became automatic enrolment involved a number of steps. This included extensive consultation with stakeholders including opposition parties, civil servants, the pensions industry, employers, trade unions, academic experts, and the public. Public input was gathered via national pensions debates, organised to increase awareness and comprehension of the problems and choices linked to retirement savings. These forums provided the opportunity for citizens to express opinions about four primary options: increasing pensioner poverty, raising taxes, boosting savings, and raising retirement ages. Through these conversations, compromise and consensus were achieved, thereby creating the conditions needed over time for automatic enrolment to be designed and implemented.

The Design Council’s work with Northumberland County Council and Amble residents exemplifies increased legitimacy, through the engagement of the public (those to be directly affected by changes) since the project’s inception phase. By engaging local stakeholders, businesses, the tourist board, the police, and Amble citizens within workshops, a future vision for Amble was co-created. This inclusive approach ensured all voices were heard, and allowed for the development of a viable and sustainable plan for the whole community; one that resonated with all, and fostered a sense of ownership. Further, through testing and scoping (via a tourist consultancy team), proposals were considered in context and helped build trust and legitimacy among all involved. The team’s efforts resulted in a report which outlined their plans, and achieved £1.8 million funding from the Government Coast Community Fund – eventually leading to successful implementation of several initiatives, and the town winning some prestigious awards.

Summary

Overall, these examples articulate what the combined practices of public design lead to within design and policy development processes. However, what is less visible here is how specific practices lead to these outcomes in government contexts. It is unclear from the evidence available what can be attributed specifically to a co-design approach, and what to visualisation or having a lens focusing on people’s experiences of systems. This can be explained by recognising that design practices can play different roles, and achieve different results, at different phases of an innovation or change process, as the research literature suggests. In the next section we turn to broader outcomes, which combinations of practices and intermediate outcomes, can lead to.

5.2 Impacts from using public design

Materials from the Public Design Evidence Review illustrate how the outcomes generated by public design practices lead to substantial positive impacts for the UK Government, enabling it to meet the challenges of a changing social context, system complexities, and barriers to delivery such as working in silos. These impacts are:  

  • Innovative policy solutions;
  • Increased effectiveness;
  • Increased efficiencies; and
  • Closing the gap between government and citizens.

Each of these outcomes are explored in more detail below.

Innovative policy solutions

The first result of applying design practices is innovative solutions to policy issues. There is longstanding recognition that methods, skills, involvement of designers, and approaches associated with them, lead to innovative results in business, and as Automatic Enrolment shows, this could be extrapolated across government.

The work of the Pensions Commission and DWP’s subsequent Automatic Enrolment Programme led to a new, innovative way of getting more people to save more for retirement: that of automatically enrolling eligible employees into workplace pensions. Automatic enrolment differed considerably from previous ‘informed choice’ approaches, which had unsuccessfully relied upon employees taking action to enrol themselves. Early research and consultation by the Pensions Commission revealed how the pension system acted to prevent people from starting to save, including via a bewildering complexity of investment options, uncertainty over how investments would perform over time, and a history of scandals which had undermined trust. The Commission’s work revealed studies from firms in other countries that showed how automatically enrolling employees into a pension scheme could considerably increase the proportion of employees saving. After the Commission proposed this as a solution, the later DWP Automatic Enrolment Programme undertook extensive work via regular workshops, discussions, and commissioned research to collaboratively design and implement automatic enrolment in a way that would meet the needs of employers, employees, and the pensions industry, and address risks such as employers not complying with their legal duties or employees opting out unnecessarily. The mindset of openness, curiosity and willingness to test, learn, and adapt that underpinned this work led to automatic enrolment becoming a hugely successful innovation that transformed the pensions system and reversed the decline in retirement saving.

However, further evidence currently available for public design in the UK government is limited, for sound methodological reasons, such as difficulties in being able to definitively trace how design ‘inputs’ lead to innovation ‘outputs’ across the policy cycle, as well as access issues for researchers. It would also be foolish to attribute innovative solutions solely to design approaches or designers. By definition, an innovation is something that is implemented and widely scaled, and thus necessarily involves many specialists, professionals, and others along that journey.

Nonetheless, as this case study and the wider literature shows, using insights into people’s experiences of and relations to systems and infrastructures results in new ways of doing things. When combined with inspiration activated through co-design and collaboration, and de-risked through iterative development in context, these new approaches have legitimacy with stakeholders and work better for people, making them well suited for iteration, scaling and application elsewhere.

Increased effectiveness

Relatedly, designing policies, systems, and services through a purposeful public design process results in increased effectiveness. Combining the lens of people’s lived experience, social research, and analysis of a wider ‘system’ and its infrastructures illuminates how and under what circumstances government can or should intervene, and when people need access to government resources, for example:

Defra’s environmental schemes play a key role in meeting its objectives to support food production, protect our landscape, and enhance animal welfare. To enhance take up of farming schemes and grants, Defra’s Farming and Countryside Programme identified the need for a clear, consistent, and reliable way for people to access advice. Through researching user needs via interviews and observing Defra advisors in the field, the design team identified ‘pain points’ or difficulties faced by users in applying for schemes in the disparate landscape of farming services. Organising co-design workshops allowed Defra to get feedback and input from advisors, resulting in improved designs with greater synergy between government and non-government providers. Work to visualise advice as a system and define scenarios of use helped ensure a joined up and tailored experience for people using advice.

HMRC’s Policy Lab supported policymakers in designing a new tax to address the issues of plastic waste in the UK (also mentioned earlier). The team conducted observational field studies and interviews to generate insights. This helped them understand the processes and behaviours of businesses in the plastic supply chain, from petrochemical plants, convertors, pack-filling businesses, and import/export businesses. The research allowed the team to identify the appropriate tax point, where the new policy needed to be more robust or progressive, locate complexity and ‘friction’ or barriers faced by customers, as well as minimising unintended consequences for industries that rely on plastic, like healthcare. Since the packaging tax went live in April 2022, over 4000 businesses have signed up to pay the tax and HMRC collected £276 million in the tax year 2022/2023, and while it cannot be directly attributed to this tax, the value of recyclable plastic has also increased since 2018.

As these examples show, and the Design Thought Leader report5 concludes, one of the significant benefits of public design is enabling government to identify and avoid interventions that will cause unintended consequences or simply ‘shift the problem’ to another part of the system. Instead, public design practices enable understanding and addressing the root problem that is causing a situation or issue, that government intends to address. Here, design practices such as visualisation of evidence, framings and options, and early prototyping bring insight, inspiration, and collaboration to iteratively designing interventions. Public design creates internal effectiveness in public administrations, too. The Design Thought Leader report5 highlighted how the focus on people’s experiences, co-creation, and collaboration central to public design improved recruitment, retention, engagement, and wellbeing amongst public sector workers supporting high-performing organisations. One thought leader said, “there is public value in creating good public design [that is] meaningful and sensible to the people who are employed within the public sector…in creating flourishing, creative, effective…high-performing public organisations… workplaces have to be human as well” (Christian Bason).

Increased efficiencies

A third impact of using design practices in government is increased efficiencies, an important priority for government. Here, the evidence suggests that the use of public design practices can generate opportunities and activate new collaborations for how to deliver interventions, in ways that save resources and reduce waste. Three examples from the Case Study Bank4 show what this can look like in practice:

The HM Courts and Tribunals Service (HMCTS) used public design approaches to improve the applications and appeals process for people applying for asylum in the UK. The existing paper-based system was recognised by administrators and judges to be inefficient. The project aimed to reimagine access to immigration applications and appeals from the perspective of users through a design of a new end-to-end digital service. The design-led approach involved created a ‘blueprint’ for ‘journeys’ through the system, paper, conceptual and digital prototypes, and development and testing in co-design sessions and service simulations. This allowed the team to surface and understand problems applicants might have in applying, enabling them to make improvements before the service went live. Outcomes of this re-design are an 80-90 percent digital service uptake rate across appellant types and most importantly, around a quarter of all appeals are resolved well before a hearing is required. People have the ability to ‘self-serve’ and have more ownership of the information they have provided, which is also available to judges and administrators.

Work by the Ministry of Housing, Communities and Local Government (MHCLG) to maximise its return on investment across a range of grant schemes all seeking to improve outcomes for local communities offers a pertinent example. Through working with those who apply, assess, and evaluate applications for funding, a new digital service was designed to reduce the administrative burden. This delivered increased efficiencies, such as reduced time spent on applying to and assessing applications, along with increasing understanding of eligibility criteria, and satisfaction of fund applicants and assessors.

The Home Office’s Policy and Innovation Lab aimed to address the rise in spiking incidents, particularly needle injections in pubs and nightclubs, as well as increasing prosecutions. By mapping victim journeys and conducting interviews across numerous sectors, barriers, pain points, and opportunities for improvement were identified. Key interventions included training venue staff to recognise and respond quickly to spiking incidents, which helped gather crucial evidence before it was lost. Further, several other system-wide measures were announced in December 2023, including the rollout of a police spiking reporting tool, updated statutory guidance for licensed premises, government-funded spiking training for nighttime economy staff, and funding for rapid spiking testing kits. All of these increase the efficiency of evidence collection and prosecution efforts — improving resource allocation by including previously unconsidered professionals, and reducing efforts needed by others who are already under pressure.

The Design Thought Leader report5 also emphasised how robust testing and engagement with target groups increased efficiencies by designing interventions and services to be accessible and inclusive of those groups. The Design Council’s report further supported this, emphasising public design’s combination of systems thinking and focussing on people’s experiences in context.

Across all of these examples, deeper insights into the situation, and inspiration about new ways of doing things are shown. These also have legitimacy and have been de-risked through iterative prototyping and collaboration to reduce confusion and duplication (for example, inefficient processes that can waste users’ time and resources, as well as that of officials, were identified and addressed) – delivering measurable benefits across government. 

Reduced gap between government and citizens

The final discussed impact from deploying public design is building in a consistent focus on approaches that reduce the gaps between government and citizens. The Design Thought Leader report5 revealed that using design approaches increased trust, legitimacy, and engagement by citizens in terms of both government’s ability to bring about positive social change, and the way in which government goes about doing it.

The work of HMCTS in reimagining access to immigration and asylum appeals is one example of addressing the lack of trust in government, from a particularly vulnerable group. This project recognised that appellants often have low digital literacy, little trust in government, and are often without wider networks of support —all of which created difficulties in navigating the appeals process. In re-designing its digital replacement, the final end service had a reading age of five to nine years old, reflecting the needs of users for whom English may not be their first language, and incorporated a single view of everything the appellant needed to do with their application.

Another example, which also influenced positive social change was Automatic Enrolment. The Pensions Commission and DWP’s subsequent Automatic Enrolment Programme achieved their goal of getting more people to save more for retirement. Extensive and regular engagement with stakeholders lay at the heart of this success. This helped identify solutions that would be acceptable enough to all those involved, thereby securing the consensus and time needed to design and implement reforms over many years, even in the face of considerable economic and political change.

Overall, through community-based participation and co-design, communities are empowered, integrated and strengthened, and have a greater sense of place-based agency. As one thought leader put it,5 “we are in a moment where there is just lack of faith in many government institutions. And I do think that the human side of all these [design] disciplines is a way to, if done properly, rebuild connection, rebuild trust, open a different form of communication, get there on more of a human tenor” (Hilary Cottam).

The practices associated with public design help (re)build connections based on trust between government and its citizens, civic organisations and others. The Design Council’s report, which included engagement with people working across public services and local government, puts a strong emphasis on the potential of design to have positive effects on communities and the places where people live – not just in Whitehall.

Analysis of the thought leader interviews suggested that design expertise and numbers of teams in public administrations was felt to have grown substantially, especially in relation to service design with a commitment to routinely understanding ‘user needs’ and perspectives, and the wider systems these are part of, during design. An increase in community engagement during the design process was also noted, although some design leaders felt that this had been more evident and successful at the local government level than in central government. From the perspective of one of the thought leaders interviewed,5 “the big service organisations at the national level have massively, in the last 10 years, scaled up in design capability. [But] it’s not as participatory as it could be” (Matt Edgar) – suggesting there is more work to do.

Summary

To conclude, the materials available for the Public Design Evidence Review reveal how practices associated with public design help conceive of, legitimise, and iteratively deliver policy intent producing substantive positive outcomes and impacts for government. The materials used here include perspectives from the growing UK and international expert community of people using and advocating for public design. The Case Study Bank4 that can be shared in public and Design Thought Leader report5 provided a strong grounding in current realities, but the evidence available is limited at present. The independent report by the Design Council provided insights from a larger group of public sector design leaders while the broader academic literature base1,2,3 reveals a substantial knowledge base around the application and analysis of public design.

These findings suggest that design expertise – associated with public policy and government – has greater potential than is being used at present. However, detailed evidence of ‘end-to-end’ policy (re)design and innovation inside the UK government is, so far, limited. While the findings are positive, there are research gaps. Further research is needed, which the next section outlines.  

6 Realising the potential of public design

As this review has documented, use of public design by governments in the UK and internationally has already seen take-up and benefits, but there is potential for broadening the range of policy and delivery issues that it addresses, and for further development of design capabilities in government.

How can the potential of public design be realised across government and the public sector? In this section, we set out a number of broad lines of inquiry to stimulate further discussion and practice development, based on analysis of barriers to expanding public design and informed by research on innovation in public administrations.

Our hope is that through an ongoing conversation, beyond this document, evidence and intelligence gaps can be fleshed out and more fully understood, and those with a stake in the debate can work together to address evidence gaps. Taking a ‘whole systems’ approach to suggesting areas for further research, this report suggests areas where the UK government, working collaboratively with other stakeholders within the design ecosystem, can co-create ways to address these barriers.

Enabling factors and barriers to expanding public design

Evidence from the Public Design Evidence Review shows that experienced design thought leaders5 see significant barriers to the further expansion of the use of public design to help government address its challenges. The Design Council’s report, based on a survey and workshops with public designers, identified a core set of challenges facing those advocating design in public sector organisations. These included: organisational processes seen as stifling exploratory and iterative approaches; risk-averse cultures inhibiting innovation and codesign; and a lack of senior design leaders and champions able to steward the growth of public design.

The Design Council also asked design experts from local government and public services in a workshop to imagine what public design might look like in the UK in 2035. Participants imagined a future in which public design practices would be well-integrated into government to benefit policymakers and society. Underpinning the potential for expansion of design was a solid base of expertise, built into government and the public sector.

In the Design Council’s study, participants anticipated a world in 2035 in which “Everyone working in the public sector has foundational design thinking skills and design literacy, enabling them to do better work” (Design Council, 2025, p.21), and to test and iterate confidently. Participants saw this broad expertise in design thinking skills and literacy existing alongside design as an established profession in all public sector organisations — similar to research today. Moreover, “Specialist design skills and crafts (like graphic design, and UX [user experience] design) are valued and supported” (Design Council, 2025, p.21). This futures approach highlighted the enabling factors and barriers to be addressed for impactful public design.

Without these barriers being acknowledged and addressed, the potential of public design will not be mobilised. As a further participant reflected: “You can’t mainstream [design] capability without creating a context in which that capability is welcomed and recognised” (Catherine Howe). The implications here were not necessarily to suggest a gap in those skills currently, but to emphasise the need for advocacy by senior leaders, and ongoing training and development. The Design Council’s report made specific suggestions about this:

“Public sector organisations should establish Chief Design Officers or senior design champions to oversee and develop design practice. These leaders should have access to subsided training and knowledge-sharing events that focus on real-world challenges, with impact measured over 3-5 years” (2025, p.29)

Organisational culture – and associated structures, processes, and incentives – also emerged as a barrier. One of the thought leaders interviewed illustrated this,5 saying that “for most people, [using design] is actually an intuitive way of working, which is blocked by the current culture” (Hilary Cottam). The thought leaders interviewed suggested that leveraging the potential of public design was premised on the ways in which public administration is organised, and the cultures and approaches in government thinking. As one thought leader interviewed put it:

“you can do great design projects and create great concepts and you can maybe even have them implemented, but for them to stay and flourish and become the modus operandi of normalisation, you probably do have to embrace increasingly a redesign of how you organise … centred around the public value you’re creating and … centred around ways in which people can collaborate meaningfully to solve problems” (Christian Bason).5

But as this report reveals, design itself has a varied knowledge and practice base, and continues to evolve. So rather than thinking of it as a fixed knowledge base, that can be simply translated into government and public settings, there is potential in recognising varied maturity and ongoing change. For example, the Design Council’s report (2025, p.29) recommended that “A series of 3-5 pilot initiatives should be funded and evaluated to define and improve design quality in public services”.

Looking to studies of public innovation, it is possible to distinguish between three ways of institutionalising public design and how it might be further embedded in government. For example, analysis of the development of the Government Digital Service showed different phases of its development[footnote 100] which lead to practices associated with user research, digital design, and agile working being embedded in government. Learning from this and other accounts of building up capabilities in the literature points to the requirement for organisational change: working differently, not just in a single team with a capability in design, but across an organisation.

This can be approached at three levels, all of which may require or lead to changes in how public administrations are organised.[footnote 101] Public design can be understood as a set of skills specific to individuals (e.g. user researchers or service designers) that can be codified in competency frameworks and thereby support the creation of job descriptions, defined career pathways and training. It can also be understood as an intra- and inter-organisational distributed capability (e.g. multidisciplinary teams for research, engagement, deployment, policy labs, or digital design teams working across departmental silos). Thirdly, a design capability can be approached as building up (new) organisations or agencies, with associated activities and resources to standardise, formalise, support, and enable practices to be institutionalised. As evidence about the impacts of public design continues to emerge, these different ways of institutionalising public design can be pursued in parallel. Whichever approaches are followed, advocacy, leadership, and creating new norms through culture change need to be addressed.

Lines of inquiry for further consideration

The lines of inquiry opened up by these discussions about barriers along with the research gaps in the previous section are summarised below, organised into themes.

Purpose and distinctiveness

  • At what stages of a policy, innovation, or delivery process are skills and methods associated with public design most effectively, or appropriately applied?
  • What results from their combination and application? Are there times where design skills and methods are not appropriate?
  • To what extent are the commonly used distinctions between different forms or disciplines of design, and terms such as public design or design thinking, helpful or unhelpful in the context of government?
  • What does the blurring of digital and physical in organisations, services, and the built environment mean for public design?
  • How does public design compare and contrast with other methodologies or approaches used by governments to respond to challenges they face? Where are the tensions between these different approaches and how might they be managed or overcome?

Extent, maturity and scope

  • What is the current extent and scope of public design in central and local government, devolved administrations, and public services in the UK?
  • What are the strengths and weaknesses of activities and teams involved in public design in central and local government, and public services in the UK?
  • How far, and under what conditions, is there more likelihood of space and scope for relevant actors to engage or invest in public design, where appropriate?
  • How does public design in the UK compare with international comparators, and what can be learnt from other government and public sector contexts?

  • How best can public design be integrated into emerging areas, such as achieving government missions and initiatives, and projects with high impact potential opportunities?

Leadership and advocacy

  • To what extent is public design being championed by people in different sectors or organisations? To what extent does this achieve good quality public design?
  • How can leaders and advocates be supported, enabled, and empowered to shape culture change in public administrations to shift towards enabling policy cycles to be grounded in people’s experiences, synthesise perspectives and information, and enable system-wide learning?
  • Which people, organisations, and teams are best placed to play leadership and advocacy roles to shape culture change in public administrations?

Institutionalisation and professionalisation

  • What are the most appropriate and effective pathways to institutionalise public design?
  • Who should do what kinds of public design? For example, what is the balance between structuring public design as a function of individuals (e.g. user researchers or service designers), or seeing it as a role for groups of people (e.g. multidisciplinary teams), and/or as a function of organisations (e.g. new multidisciplinary organisations)?
  • How can good quality public design be identified, accredited, and/or rewarded?
  • What does the blurring of digital and physical in organisations, services and the built environment mean for individual skills and competences, and for government capabilities?

Learning, evaluation and development

  • What are the most effective ways to co-create learning, share resources, build competencies, and develop practice e.g. what is the best mix of communities of practice; research and evaluation; shared resources; formal learning and development programmes?

  • What evidence and academic thinking could support strong foundations for public design, e.g. academic researchers offering a role as critical friends or partnering to develop an evidence base?
  • What disciplines, or combinations of disciplines, should be drawn from to underpin research and evaluation for public design, e.g. is there a role for cross-disciplinary research combining studies of design and the political sciences, as argued in our earlier work funded by the AHRC?[footnote 102]

7 Conclusion

In this report, we have synthesised the evidence generated and collated through the Public Design Evidence Review. To inform this work, we mobilised our interdisciplinary expertise to make sense of the potential of public design in the UK government, and to contribute to a case for realising its further potential. The report is oriented to public servants working across government, including those working with or interested in design, as well as those who are less familiar with its capacities. It also brings value to designers interested in situating their work in a wider government and policy context.

Reflecting the ambitions of the review to progress thinking and stimulate productive conversations across government and the public sector, this report has:

  • Examined the context in which public design has emerged as one approach to addressing the challenges facing governments
  • Offered a way of thinking about public design comprising a set of practices, working definition, and framework showing how public design re-orients the policy cycle to people’s experiences of systems and infrastructures
  • Summarised the development and types of public design in the UK
  • Articulated how the practices of public design currently in use in the UK government lead to outcomes and impacts
  • Identified research gaps.

This report is vital and timely. Significant challenges summarised earlier demand new approaches to policy making and delivery that enable government to learn, collaborate, and innovate. This report offers an opportunity to acknowledge the barriers which have stymied public design’s further reach in government — including its definition and distinctiveness — by assessing its growing, if dispersed, and differentiated evidence-base.

We can see the growing visibility of design across the UK government over the last two decades. This trajectory demonstrates the dynamism of design, and its shifting form, reach, and use. We looked across a range of recent examples of public design’s use in UK government from materials provided for this review. These examples span government departments, policy sectors, and address a wide range of policy challenges, from ensuring pension coverage for an ageing population to understanding why carers often leave employment to achieving net zero targets. Such accounts exemplify the public design practices we identified earlier.

Such practices in combination offer a distinctive approach to public transformation that combine activities seen elsewhere – such as visioning, co-creation, journey mapping, practical experimentation, and testing of options – with elements that are more unique to creative traditions, such as visualisation, paying attention to the objects that shape people’s experiences of and relations with policy, services and places, and an emphasis on early prototyping of options to test ideas and advance learning. We situated public design in a wider family of positive policy approaches that have in common a belief in the capacity of collective action, coupled with multiple forms of knowledge, to address challenges facing governments.

Practices associated with public design are already being used to contribute to addressing the significant challenges facing the UK. Our review will help underpin the further development of public design and steps towards realising its potential.

Glossary  

This glossary summarises and simplifies some of the terms used to describe contemporary design, many of which are a distinct area of practice and research, with accompanying methods, tools, and skills. For more detail, please see the Literature Reviews.1,2,3

Co-design

An approach to design that intentionally engages, enables, empowers, mobilises, or is led by people with experience and expertise likely to be impacted by, or able to inform, a design process.  

Designer 

Usually understood to mean a professional with specialist expertise and responsibilities, who understands their work to be focused on the design and delivery of new outputs for use by others; typically used to refer to someone working on the design of products, interfaces, experiences, communications, services, and places but also in some cases appearing as ‘policy designer’.

Experience-based co-design 

A term used in the NHS and other healthcare systems to describe an approach to healthcare improvement and innovation based on understanding and designing to improve people’s experiences, and involving people in designing. 

Futures 

An approach to developing policies, strategies, and programmes that highlights and productively engages with future uncertainties.

Inclusive design 

An approach to designing and delivering policies and programmes, and associated products, interfaces, experiences, communications, services, and places, that intentionally makes them accessible to a wide range of people.

Persona

A widely used design and product development method resulting in a visual and textual output that summarises and communicates key attributes of members of a target group of users. Usually used in a set, informed by qualitative and quantitative research.

Policy design

A phase of the policy development process that researches, defines, creates, develops, and tests policy solutions or interventions.

Prototyping

A common approach or stage in a design process, taking many forms and using varied media. Its purpose is to communicate and enable exploration and refinement of a potential ‘solution’, as well as surfacing other understandings of the ‘problem’ or challenge being addressed.

Service design

A specialism of design that enables the intentional and systematic design of services across multiple channels through which people interact with and experience organisations and systems.

Systems (or systemic) design 

A specialism of design that foregrounds how components are combined with interactions and feedback loops to constitute a whole system.

Urban design 

A specialism of design rooted in architecture and spatial practices that emphasises the creation and development of new interventions and forms in urban contexts.

User experience research

A specialist area of research rooted in human-computer interaction that seeks to understand and account for how people experience digital interfaces, interactions, and services.

User journey map

A visualisation of the steps taken by a user as they experience a service, or interact with a ‘system’, highlighting their experience or ‘outside-in’ perspective. Used to help identify and communicate issues, pain points, or gaps in the current journey/experience. Usually informed by qualitative research and sometimes co-created by stakeholders, delivery professionals, policymakers and designers.

Authors

Lucy Kimbell is Professor of Contemporary Design Practices, Central Saint Martins, University of the Arts London. Her research explores service design, social design, and design for policy. She is co-director of the Sustainable Transitions through Democratic Design Doctoral Network funded by the EU Marie Curie programme (2024 to 2028) and led the Design and Public Policy Research Network (2022 to 2023) funded by the Arts and Humanities Research Council. Previously, she was AHRC Research Fellow in Policy Lab in the Cabinet Office, Principal Research Fellow at the University of Brighton, and Clark Fellow in Design Leadership at Said Business School, University of Oxford, and has been co-investigator on several UKRI and EU funded projects. Her research and creative outputs have been disseminated and published internationally, including Service Innovation Handbook (BIS Publishers, 2014).

Catherine Durose is Professor of Public Policy and Co-Director of the Heseltine Institute for Public Policy, Practice, and Place at the University of Liverpool. She has written widely on policy implementation and discretion, social and democratic innovation, institutional and policy design, devolution and place, and participation. Catherine is particularly well-known for her work on co-production and is now Co-Lead for the Co-Production Futures Inquiry funded by Research England which seeks to address institutional barriers to the meaningful co-production of research. She regularly contributes comment and analysis, including recently to the Conversation, UK in a Changing Europe, and the Academy of Social Sciences Election 2024 project. Catherine was the recipient of the Joni Lovenduski Prize for Outstanding Professional Achievement in a Mid-Career Scholar in 2020, awarded by the UK’s Political Studies Association. She is Chair of the Editorial Board for Local Government Studies.

Rainer Kattel is Deputy Director and Professor of Innovation and Governance, Institute for Innovation and Public Purpose at University College London. He has published extensively on innovation policy, its governance, and specific management issues. His research interests also include public sector innovation, digital transformation in the public sector, and financialisation. His recent books include ‘The Elgar Handbook of Alternative Theories of Economic Development’ (edited with Erik Reinert and Jayati Gosh; Elgar, 2016), and ‘How to make an Entrepreneurial State: Why Innovation needs Bureaucracy’ (with Wolfgang Drechsler and Erkki Karo; Yale, 2022), the latter is the 2023 winner of George R. Terry Book Award by the Academy of Management. In 2013, he received Estonia’s National Science Award for his work on innovation policy.

Liz Richardson is Professor of Public Administration in the Department of Politics, University of Manchester. She is known for her work on public policy, citizen engagement, place-based governance, behavioural public policy, and innovative research methods. She has published in a range of journals such as Governance, Evidence and Policy, Environment and Planning, the British Journal of Politics and International Relations, and Social Policy and Administration. Books include ‘DIY Community Action: Neighbourhood Problems and Community Self-help’ (Richardson, 2008); ‘Nudge, Nudge, Think, Think: Experimenting with Ways to Change Citizen Behaviour’ (John et al, 2019) and ‘Designing Public Policy for Co-production: Theory, Practice and Change’ (Durose and Richardson, 2016).

Acknowledgements

Graphic design of original diagrams by Bhairavi Yogasivam and Lucy Kimbell.

The authors would like to acknowledge and thank specific individuals for their work in leading, commissioning, and producing the materials for the Public Design Evidence Review, and providing several rounds of detailed feedback on this report: Dr Carla Groom, Cate Fisher, Will Downes, Alice Holmes, Ben Savage, Dr Kayleigh Edmundson, and colleagues in the Human-Centred Design Science Team in DWP, as well as Mike Jones in DWP; and Neville Cavendish, Anne Thurston, William Hallows, Charis Hill, and colleagues in the Future Farming and Countryside Programme in Defra; Andrew Knight and the Policy Design Community; Naomi Sheppard, Department for Education; the authors of the Case Study Bank,4 as well as other anonymous contributors who also provided feedback. We also appreciated discussion at an academic roundtable on public design at Department for Education in February 2024 in which 23 academics took part organised by Andrew Knight and chaired by Professor Rachel Cooper.

In addition, the authors acknowledge the insights and perspectives from many participants from across government including Jeffrey Allen at the Ministry of Justice, Dr Camilla Buchanan at Policy Lab, Sanjan Sabherwal at Department for Education, Paul Moran at the Driver and Vehicle Standards Agency, Serena Nusing, Dr Anna Whicher at Foreign, Commonwealth and Development Office, Gregory Winfield at the Ministry of Housing, Communities and Local Government, and outside government including Cat Drew, Matilda Agace, and colleagues at the Design Council, Rowan Conway and Manuel Maldonado at University College London, Justin McGuirk at Design Museum, and others who participated in workshops and meetings during the Public Design Evidence Review between 2023 to 2024. We also thank Professor Guy Julier, Professor Marzia Mortati, Professor Ramia Mazé, and Dr Anke Gruendel for feedback on some of the ideas in this report.

How to cite this report

Cabinet Office (2025). Public Design in the UK Government: A review of the Landscape and its Future Development.

List of figures and tables

Figure 1. Iterative policy cycle oriented to people’s experiences of systems

Figure 2. Policy cycle oriented to people’s experiences, showing alignment with specific design expertise

Table 1. Public design practices

Table 2. Timeline of the development of public design in the UK Government

Appendix 1 Approach to analysing and synthesising materials

This report was researched and written by the four academic co-authors with expertise in studies of design, public policy, public administrations and innovation.

To do the analysis and produce the report, we carried out a set of research tasks in June-July 2024 in regular dialogue with teams from Department for Work and Pensions (DWP) and Department for Environment, Food and Rural Affairs (Defra) who commissioned us. Our brief was to produce a report that would be:

  • Accessible to a lay audience, including policy, operational delivery and other officials involved in creating public policies and services but unfamiliar with the broad notion of design and the value it offers.
  • Compelling to an audience of senior civil servants who may not be familiar with, or convinced by, the need for more design in government; speaks to their user needs and aspirations.
  • Inclusive of the many design communities and approaches that exist inside the public sector, as well as the range of other professions and functions that contribute to public design (e.g. policy professionals and researchers/analysts).
  • Transparent about the evidence that has informed the various overarching themes identified, and any conflicts of gaps in this evidence.
  • Aware of the need for careful use of language, and for clear and accessible definitions of key terms such as ‘public design’ and ‘public designer’.

The type of report we produced is broadly a thematic analysis. Carrying out a thematic analysis involves researchers identifying themes in materials through an iterative, close examination of the data. Ryan and Bernard (2003, p.85) summarise this process as follows: “Analysing text involves several tasks: (1) discovering themes and subthemes, (2) winnowing themes to a manageable few (i.e., deciding which themes are important in any project), (3) building hierarchies of themes or code books, and (4) linking themes into theoretical models.”[footnote 103]

This apparent simplicity hides a whole set of discussions on methodology in the social sciences and humanities. In order to carry out a rigorous, transparent, and flexible analysis of the varied range of materials generated for this review, the authors used an approach that was informed by this broad approach. In this specific case, we did not have access to the underlying data; instead we were provided with materials commissioned by or produced by or with civil servants and the Design Council in report form. This meant that we had to adapt our approach to recognise that we were in effect reviewing secondary data based on primary data that we had not collected and to which we did not have access. We also had access to the Literature Reviews1,2,3 which we co-authored.

We worked abductively (Tavory and Timmermans, 2014)[footnote 104] between our respective literatures, combining our knowledge with our experiences of and interactions with those involved in design, policy and government. This involved going ‘back and forward’ between different literatures and examples, including feedback from commissioners of the report and wider stakeholders. We adopted a flexible coding approach (Deterding and Waters, 2021[footnote 105]) that recognises complexity and the need for pragmatism to support decision-making and practice changes during time-sensitive projects, balancing insider and outsider perspectives (Ramanadhan et al, 2021[footnote 106]).

Our team carried out the following activities in order to deliver this synthesis:

  1. Review of materials and methodologies provided by the commissioners (two reviewers per output) against three criteria: utility, quality and readiness for publication; discussion with stakeholders about inclusion of sources
  2. Detailed review of materials (two reviewers per output); discussion with stakeholders about emerging findings
  3. Iterative drafting of report by authors; stakeholder engagement
  4. Triangulation of conclusions against literature review; stakeholder engagement
  5. Finalisation of report through iterative writing and editing; stakeholder engagement.

Appendix 2 Challenges in defining design

Defining design is surprisingly hard as a brief overview demonstrates. The Design Council defines design as “what happens when you use creativity to solve problems”[footnote 107]. Nobel prize-winning polymath Herbert Simon[footnote 108] produced an argument, from which one sentence is widely cited: “Everyone designs who devises courses of action aimed at changing existing situations into preferred ones.”[footnote 109] This perspective on design extends far beyond people who think of themselves as designers. Such definitions point to the purpose or application of design towards change, innovation or transformation without clarifying what design is.

Other definitions seek to clarify what is distinctive about the doing of design. Philosopher Glenn Parsons offers a careful definition highlighting intentionality and originality: “Design is the intentional solution of a problem, by the creation of plans for a new sort of thing, where the plans would not be immediately seen, by a reasonable person, as an inadequate solution.”[footnote 110] However, from the perspective of many people who understand their professional work as design, what is lost from these definitions is the form-giving materiality, aesthetics and visuality commonly associated with design practice – where the intentions and plans are manifest in the world in the forms of products, digital interfaces or buildings[footnote 111].

Noticeably missing from these high-level definitions is mention of design being ‘human-centred’, ‘user-centred’ or ‘experience-based’, which are all now the part of the contemporary lexicon widely used today. For example, influential international design consultancy IDEO states that “Human-centered design offers problem solvers of any stripe a chance to design with communities, to deeply understand the people they’re looking to serve, to dream up scores of ideas, and to create innovative new solutions rooted in people’s actual needs.”[footnote 112] On the one hand, such practitioner definitions often do not make it clear how the characteristics associated with design practice are distinctive compared to other forms of (for example) creativity, research into people’s lived experience or collaboration, whereas on the other, academic discussions that foreground experience such as by Brian Dixon[footnote 113] are not easily portable to practice.

Studies and visualisations of design processes abound. These often emphasise the iterative nature of designing. As Literature Review 11 demonstrates, there is a long history of researching and analysing design processes. Here, we share three examples to make clearer how contemporary design is understood. The first is from the Design Council which popularised the ‘double diamond’ framework (see Figure A1) to communicate a process often seen as distinctive to design practice which reveals a strong emphasis on exploring problems as part of generating solutions.[footnote 114] It includes four phases: discover, define, develop and deliver. Figure A1 shows a recent version of the double diamond framework, which still uses the basic framework, but now includes additional feedback loops and summarises four design principles and a ‘methods bank’ alongside the two diamonds.

Figure A1. The Design Council’s Double Diamond. Source: Design Council[footnote 115]; The Double Diamond - Design Council

A second example comes from management academic Jeanne Liedtka whose advocacy of ‘design thinking’ has shaped how this understanding of the design process has been applied to social issues and business strategies. Liedtka’s visualisation of design thinking is organised around four questions, associated with specific phases of development, across which specific design methods or tools are deployed (see Figure A2).

Figure A2. Design thinking process. Source: Liedtka, King and Bennett, 2013[footnote 116]; Innovative ways companies are using design thinking | Emerald Insight

There are many other examples from large organisations which have built capabilities in designing services and digital infrastructures, including from the UK’s Government Digital Service (GDS) whose introduction of the terminology of ‘discovery’, ‘alpha’ and ‘beta’ phases in digital service development has been disseminated internationally. As shown in Figure A3, this simplified process diagram for services to be designed ‘digital by default’ across government uses the language from agile development to mark out phases where prototypes are assessed iteratively before ‘going live’.

Figure A3. Digital service development process. Source: Government Digital Service[footnote 117]; A year in the making - the Digital by Default Service Standard

A related perspective appearing within many such visualisations is ‘agile’ development (a term usually associated with digital transformation) in contrast to a sequential ’waterfall approach’. Agile development is already deployed within the Civil Service Digital and Data profession and Government Service Manual.[footnote 118] This approach recognises the benefits of building in feedback loops and multiple iterations to enable learning across a system.

While such frameworks are accessible and portable between contexts, on closer inspection these visualisations of design processes are also resonant with related new product development or innovation processes. Hence it is not always easy to understand the specificities of design. Further, and more problematically, presenting the design process as an end-to-end set of activities outside of an organisational or social context downplays the practical and operational challenges of using design practices to achieve outcomes. A study that investigated the relationships between design and innovation, by closely reviewing 123 articles in leading journals, identified clusters that emphasised different relationships between design and innovation. As summarised in Figure A4, these findings suggest that ‘design’ can play different roles in an innovation process.

Figure A4. Roles of design in the innovation process: Source: Hernández, Cooper, Tether and Murphy (2018)[footnote 119]; Design, the Language of Innovation: A Review of the Design Studies Literature

Turning to frameworks representing the policy development cycle, some of the challenges of creating a visualisation also appear here. The idealised ‘policy (design) cycle’ from academic research in policy studies identifies distinct stages in policy development and delivery, shown in Figure A5 in a version by academic Paul Cairney,[footnote 120] which builds on other research. While it is understood that the policy design cycle is not a representation of reality, and obscures the politics of making and delivering policy, it has some value because it is universal, recognisable, simple and fluid.[footnote 121]

Figure A5. The policy cycle. Source: Cairney (2023)[footnote 122]; What does policymaking look like? – Public Policy Design

Although not a description of reality, the policy cycle provides a useful scaffold to show how different methods and tools associated with design or policy design can be used during different phases of work. For example, Figure A6 shows a mapping of policy design methods across stages of the policy cycle and levels of participation by Policy Lab.

Figure A6. Selected policy design methods mapped to level of participation and stage of policy cycle. Source: Policy Lab (2024)[footnote 123]; Policy Lab Prospectus: Our Work and Offer.

Given the varied ways of defining design, innovation and ways of understanding public policy, it makes sense that there is emerging academic research at the intersection of these topics. One task is to help explain why the word ‘design’ and activities associated with it can result in quite different outcomes in public contexts. We draw on our other research[footnote 124], in which we reviewed debates in academic studies of design and public policy, and identified three relationships between them, depending on how you understand design and how you understand public policy:

  • An instrumental relationship, in which design practices are deployed as a tool to support policymaking to delivery
  • An improvisational relationship, in which design enables establishing purposeful collaborations across silos and beyond government
  • A generative relationship, where design practices help prompt or facilitate the re-envisioning of policymaking across the ‘system’, rooted in the day-to-day realities facing people in their communities and places and the wider socio-ecological context.

This perspective helps in two ways. First, it highlights context rather than essentialising design and designers, for example, attributing ‘creativity’ to people who think of their work as design, and perhaps studied design in a higher education setting, in ways that are not accessible to other public servants. The second way this perspective helps is by avoiding conflating design with its methods, which are sometimes but rarely specific to or only associated with design and which can lead to different outcomes in different settings.

For some, approaches they associate with design result in radical, transformative proposals that re-imagine how government or a public service could or should operate. For others, making improvements that fix bugs in operational delivery to reduce inefficiencies is the more valuable contribution of a design perspective. For others, enabling diverse groups of people with varied expertise to come together and adapt and learn is design’s value. All of these perspectives can be traced across design’s varied histories and contemporary practices, helping explain why defining design remains elusive. This way of distinguishing between how design engages with policymaking illuminates why people using or advocating for design in public contexts may mean quite different things and the results may vary.

To summarise, there is a variety of efforts in research and practice aiming to define design, and a variety of ways that activities associated with design relate to innovation, public policy, and government. It is therefore understandable that a variety of methods, tools, skills and frameworks might co-exist that nonetheless share a ‘family resemblance’ to one another.

[^12]: OECD (2017). Systems Approaches to Public Sector Challenges: Working with Change. Paris: OECD Publishing. Available at: [Systems Approaches to Public Sector Challenges OECD](https://www.oecd.org/en/publications/systems-approaches-to-public-sector-challenges_9789264279865-en.html).
[^33]: See Kimbell, L., Durose, C., Mazé, R. and Richardson, L. (2023). Design and Policy: Current Debates and Future Directions for Research in the UK: Report of the AHRC Design Policy Research Network. London: University of the Arts London. Available at: AHRC Design and Policy Research Network Report (PDF file. Size 4.37MB).
  1. Public Design Evidence Review: Literature Review Paper 1 - Public Design (HTML) 

  2. Public Design Evidence Review: Literature Review Paper 2 - Public Value (HTML) 

  3. Public Design Evidence Review: Literature Review Paper 3 - Public Design and Public Value (HTML) 

  4. Public Design Evidence Review: Case Study Bank (HTML) 

  5. Public Design for Transformational Change: International Perspectives from Design Thought Leaders (HTML) 

  6. Design Council (2025). Public Design Beyond Central Government: Key Insights and Recommendations. Available at: Public Design Beyond Central Government Report 2025 by Design Council - Issuu

  7. King, A. and Crewe, I. (2013). The Blunders of Our Governments. London: Oneworld. 

  8. Durose, C., Ayres, S., Boswell, J., Cairney, P., Elliott, I.C., Flinders, M., Martin, S., and Richardson, L. (2024). Positive Public Policy – A New Vision for UK Government. Available at: Positive Public Policy - A New Vision for UK Government

  9. Lucas, P., Nabatchi, T., O’Flynn, J. and ‘t Hart, P. (forthcoming). Pathways to Positive Public Administration: An International Perspective. Cheltenham: Edward Elgar.   

  10. Flinders, M., Ayres, S., Boswell, J., Cairney, P., Durose, C., Elliott, I. C., Martin, S. and Richardson, L. (2024). Power with Purpose? Further Reflections on Strengthening the Centre of Government’, The Political Quarterly. 95, 544-552. Available at: Power with Purpose? Further Reflections on Strengthening the Centre of Government

  11. Mazzucato, M., et al. (2024). Mission Critical: Statecraft for the 21st Century. UCL Institute for Innovation and Public Purpose, Policy Report 2024/04. Available at: Mission Critical: Statecraft for the 21st Century

  12. See for example this collection of frameworks for understanding complex systems curated by Canadian public health researcher Professor Diane T Finegood at: SFU Faculty of Science - Complex Systems Frameworks

  13. See for example Cabinet Office (1999). Professional policy making in the twenty-first century, London: HMSO; HM Government (2012). Civil Service Reform Plan. London: HMSO; HM Government (2022). Declaration on Government Reform. London: HMSO. See also: Institute for Government - Power with purpose: Final report of the Commission on the Centre of Government

  14. Slater, J. (2022). Fixing Whitehall’s Broken Policy Machine. King’s College London, page 5. Available at: KCL The Policy Institute - Fixing Whitehall’s broken policy machine. (PDF file. Size 984KB). 

  15. Bouckaert, G. (2023). The neo-Weberian state: From ideal type model to reality? Max Weber Studies, 23(1), 13-59. Available at: The neo-Weberian state: From ideal type model to reality?

  16. Mulgan, G. (2024). Strategies, missions and the challenge of whole of government action. Available at: Geoff Mulgan

  17. Pahlka, J. (2023). Recoding America. Why Government Is Failing in the Digital Age and How We Can Do Better. New York: Macmillan Publishers. 

  18. Cairney, P., Boswell, J., Ayres, S., Durose, C., Elliott, I.C., Flinders, M., Martin, S., and Richardson, L. (2024). The state of British policymaking: How can UK government become more effective?. Parliamentary Affairs, 77(4), 837–864. Available at: The state of British policymaking: How can UK government become more effective?

  19. Elliott, I. C. (2020). The implementation of a strategic state in a small country setting—the case of the ‘Scottish Approach’. Public Money and Management, 40(4), 285-293. Available at: The implementation of a strategic state in a small country setting - the case of the ‘Scottish Approach’

  20. Nel, D., and Taeihagh, A. (2024). The soft underbelly of complexity science adoption in policymaking: towards addressing frequently overlooked non-technical challenges. Policy Sciences, 57, 403-436. Available at: The soft underbelly of complexity science adoption in policymaking

  21. Mazzucato et al. (2024). Mission Critical. pp. 51-53. Available at: Mission Critical: Statecraft for the 21st Century

  22. Ayres, S., Barnfield, A., Bates, G., Le Gouais, A. and Pearce, N. (2023). What needs to happen to ‘level up’ public health? Contemporary Social Sciences, 18(3-4), 500-526. Available at: What needs to happen to ‘level up’ public health?.   

  23. Durrant, H., Havers, R., Downe, J., and Martin, S. (2024). Improving evidence use: a systematic scoping review of local models of knowledge mobilisation. Evidence and Policy, 20(3), 370-392. Available at: Improving evidence use: a systematic scoping review of local models of knowledge mobilisation

  24. Oliver, K., Hopkins, A., Boaz, A., Guillot-Wright, S. and Cairney, P. (2022). What works to promote research-policy engagement? Evidence and Policy, 18(4), 691–713. Available at: What works to promote research-policy engagement?

  25. Durose, C., and Richardson, L. (2016). Designing Public Policy for Co-Production: Theory, practice and challenges. Bristol: The Policy Press. 

  26. Levin, M., Curtis, P., Castell, S. and Kepatanovic, H. (2024). Citizens’ White Paper. London: Demos/Involve. Available at: Demos - Citizens’ White Paper. (PDF file. Size 4.51MB). 

  27. See Richardson, L., and John, P. (2021). Co-designing behavioural public policy: lessons from the field about how to ‘nudge plus’. Evidence and Policy, 17(3), 405-422. Available at: Co-designing behavioural public policy: lessons from the field about how to ‘nudge plus’;  and Madsen J.K., de-Wit L., Ayton P., Brick C., de-Moliere L., and Groom C.J. (2024). Behavioral science should start by assuming people are reasonable. Trends in Cognitive Sciences, 28(7), 583-585. Available at: Behavioral science should start by assuming people are reasonable

  28. Positive Public Policy – A New Vision for UK Government – Academy of Social Sciences

  29. Cairney, et al. The state of British policymaking. Available at: The state of British policymaking: How can UK government become more effective? 

  30. The Citizens’ White Paper published by Demos and Involve includes ‘co-design’ as a workshop or process, in its analysis of different approaches for citizen co-creation, but argues that this is not suitable for ‘upstream/strategic’ stages of the policy cycle (Citizens’ White Paper. Available at: Citizens’ White Paper. (PDF file. Size 4.51MB) p.44). In contrast other perspectives on design in policy argue for rethinking of policymaking as a form of design or for the relevance of design across the cycle, e.g. Junginger, S. (2013). Design and Innovation in the Public Sector: Matters of Design in Policy-Making and Policy Implementation. Annual Review of Policy Design, 1(1), 1–11. Available at: Design and Innovation in the Public Sector: Matters of Design in Policy-Making and Policy Implementation and Bason, C. The frontiers of Design for Policy, in Bason, C. (ed). (2014). Design for Policy, pp. 225-235. Aldershot: Gower Publishing. 

  31. Durose, C., Perry, B. and Richardson, L. (2022). Is co-production a ‘good’ concept? Three responses. Futures, 142, 102999. Available at: Is co-production a ‘good’ concept? Three responses

  32. Boswell, J. (2023). Magical Thinking in Public Policy: Why Naïve Ideals about Better Policymaking Persist in Cynical Times. Oxford: Oxford University Press. 

  33. Cornwall, A. (2007). Buzzwords and fuzzwords: deconstructing development discourse. Development in Practice, 17(4–5), 471–484. Available at: Buzzwords and fuzzwords: deconstructing development discourse

  34. van Buuren, A., Lewis, J. M., and Peters, B. G. (Eds.). (2023). Policy-Making as Designing. Bristol: Policy Press. Available at: Policy-Making as Designing

  35. Glaser, B.G. (1978). Theoretical sensitivity: Advances in the methodology of grounded theory. Mill Valley California: Sociology Press. 

  36. Cairney, P. (2023). Understanding Public Policy: Theories and Issues. Third edition. London: Bloomsbury. 

  37. Howlett, M., McConnell, A. and Perl, A. (2015). Streams and stages: Reconciling Kingdon and policy process theory. European Journal of Political Research, 54(3), 419-434. Available at: Streams and stages: Reconciling Kingdon and policy process theory

  38. Cairney. Understanding Public Policy. 

  39. Kelley, D., and VanPatter, G. K. (2005). Design as glue: Understanding the Stanford D School. NextD Journal, 7(21), 1-9. Available at: NextD Journal. 

  40. Kimbell, L. and Bailey, J. (2017). Prototyping and the new spirit of policy-making. CoDesign, 13(3), 214-226. Available at: Prototyping and the new spirit of policy-making

  41. Mazzucato et al. Mission Critical. pp. 51-53. Available at: Mission Critical: Statecraft for the 21st Century

  42. Mergel, I. (2019). Digital service teams in government. Government Information Quarterly, 36(4), 101389. Available at: Digital service teams in government

  43. Clarke, A. (2019). Digital government units: what are they, and what do they mean for digital era public management renewal? International Public Management Journal, 23(3), 358–379. Available at: Digital government units: what are they, and what do they mean for digital era public management renewal?

  44. Slater. Fixing Whitehall’s Broken Policy Machine. Available at: KCL The Policy Institute - Fixing Whitehall’s broken policy machine  (PDF file. Size 981KB). 

  45. Bentley, T., Fairley, C. and Wright, S. (2001). Design for Learning. Sorrell Foundation and Demos, London. Available at: Sorrell Foundation. (PDF file. Size 506KB). 

  46. See here: Design Council Red Paper 01 Health: Co-creating Services (PDF file. Size 8MB). 

  47. See here: The National Archives - Cox Review of Creativity in Business: building on the UK’s strengths (PDF file. Size 150KB). 

  48. See here: bsi knowledge: Design management systems - Managing inclusive design

  49. See here: The Guardian - Design award winner no shaper of ‘things’

  50. See here: Demos - The Journey to the Interface: How public service design can connect users to reform (PDF file. Size 2.79MB). 

  51. See here: Designing for the 21st Century Volume I: Interdisciplinary Questions and Insights

  52. See here: Social Innovation Lab Kent

  53. See here: Apolitical - How Denmark lost its MindLab: The end of the world’s first innovation lab

  54. See here:  NHS Institute for Innovation and Improvement - Experience Based Design: Using patient and staff experience to design better healthcare services (PDF file. Size 9.15MB). 

  55. See here: Directgov 2010 and beyond: revolution not evolution, a report by Martha Lane Fox

  56. See here: Government Digital Service blog - A GDS Story 2011

  57. See here: Government Digital Service blog - Francis Maude, Minister for the Cabinet Office, opens the new home of the Government Digital Service

  58. See here: Drummond, S. (2019). A decade of Snook. Available at: Medium

  59. See here: Digital Transformation in 2013: The strategy is delivery. Again. – Government Digital Service (blog.gov.uk)

  60. See here: Government Design Principles (gov.uk Guidance)

  61. See here: EBCD: Experience Based Co-Design toolkit - Picker

  62. See here: Government Digital Service Policy Paper: Digital transformation exemplar services

  63. See here: The Design Museum - Beazley Designs of the Year Overview

  64. See here: Design in government (gov.uk blog) - Exploring validation messages

  65. See here: Policy Connect - Restarting Britain 2: Design and Public Services

  66. See here: Global Jams: About the Jam.      

  67. See here: Policy Lab (gov.uk blog) - Reflecting on 10 years of design, innovation and people-centred approaches in policy

  68. See here: The Design Council - Design in the Public Sector: An evaluation of a programme of support for local authority service transformation (PDF file. Size 1.16MB). 

  69. See here: pdr consultancy - Evaluating Northern Ireland’s Innovation Lab

  70. See here: The White House Archives - Using Human-Centered Design to Make Government Work Better and Cost Less (blog)

  71. See here: Service Design in Government 2014

  72. See here: The Social Research Association - Behavioural science as a way of thinking (blog) and YouTube - Unlocking the Power of Cognitive Science in Government with Dr. John Vervaeke and Dr. Carla Groom

  73. See here: Policy Connect - Designing Democracy Essay Collection

  74. See here: OECD - The Innovation Imperative in the Public Sector: Setting an Agenda for Action

  75. See here: Designing good government services: an introduction (Service manual, gov.uk)

  76. See here: The Design Council - Design in the public sector: Lessons from applying design approaches in the public sector (PDF file. Size 13.5MB). 

  77. See here: Government Digital and Data Profession Capability Framework

  78. See here: One Team Gov - Blogposts

  79. See here: Nesta Toolkits - Designing for Public Services: a practical guide

  80. See here: UNDP Arab States - Design Thinking: A Guide for Prototyping and Testing Solutions for the Sustainable Development Goals

  81. See here: EU Policy Lab - Design for policy: Hands to draw the world together

  82. See here: States of Change

  83. See here: Scottish Government - The Scottish Approach to Service Design (SAtSD)

  84. See here: Public Policy Design (gov.uk blog) - What does it mean to transform policy making? 

  85. See here: Government Office for Science - Systems thinking for civil servants (Guidance, gov.uk)

  86. See here: UK Research and Innovation. AHRC Green Transition Ecosystems

  87. See here: Public Policy Design (gov.uk blog) - Introducing public design

  88. One area represented in the roundtables organised by the Design Council but is relatively under-recognised is design in relation to infrastructure. For example, HighSpeed 2 included an independent design panel set up in 2015. See HS2 Independent Design Panel (Guidance, gov.uk)

  89. See here: Central Digital and Data Office (Department for Science, Innovation and Technology) - gov.uk

  90. See here: Civil Service Jobs - gov.uk

  91. See here: Demos - Citizens’ White Paper  (PDF file. Size 4.51MB). 

  92. See here: UAL: Social Design Institute - Valuing Practice and Practitioners in Fashion Research (PDF file. Size 4.51MB). 

  93. See here: Center for Civic Design

  94. See here: The Law Society - Better by design

  95. Such models necessarily simplify complex social processes and their politics. However, by offering this model we aim to highlight and clarify the distinctive contributions that good public design can make to government and public policy to enable further research and practice development. 

  96. See for example Hernández, R.J, Cooper, R., Tether, B., and Murphy, E. (2018). Design, the Language of Innovation: A Review of the Design Studies Literature. She Ji: The Journal of Design, Economics, and Innovation, 4(3), 249-274. Available at: Design, the Language of Innovation: A Review of the Design Studies Literature

  97. Cooper, R., Hernandez, R., Murphy, E. and Tether, B. (2017). Design Value: The Role of Design in Innovation. Lancaster: Lancaster University. Available at: Design Value Report. (PDF file. Size: 1.32MB). 

  98. Kattel, R., and Takala, V. (2023). The Case of the UK’s Government Digital Service: The Professionalisation of a Paradigmatic Public Digital Agency. Digital Government: Research and Practice, 4(4), 1-15. Available at: The Case of the UK’s Government Digital Service

  99. Kattel, R., Drechsler, W. and Karo, E. (2022). How to make an Entrepreneurial State: Why Innovation needs Bureaucracy. London: Yale University Press. 

  100. Kimbell, Durose, Mazé and Richardson. (2023). Design and Policy: Current Debates and Future Directions for Research in the UK. Available at: Design and Policy: Current Debates and Future Directions for Research in the UK

  101. Ryan, G. W., and Bernard, H. R. Data management and analysis methods. in N. Densin and Y. Lincoln (Eds.). (2000). Handbook of Qualitative Research (2nd ed.), pp. 769-802. Thousand Oaks California: Sage. 

  102. Tavory, I. and Timmermans, S. (2014). Abductive Analysis: Theorizing Qualitative Research. Chicago: University of Chicago Press. 

  103. Deterding, N.M. and Waters, M.C. (2021). Flexible coding of in-depth interviews: A twenty-first-century approach. Sociological Methods and Research, 50(2), 708- 739. Available at: Flexible coding of in-depth interviews: A twenty-first century approach

  104. Ramanadhan, S., Revette, A.C., Lee, R.M. and Aveling, E.L. (2021). Pragmatic approaches to analyzing qualitative data for implementation science: an introduction. Implementation Science Communications, 2, Article No. 70. Available at: Pragmatic approaches to analyzing qualitative data for implementation science: an introduction

  105. The Design Council - Our Work - What is design?

  106. See this academic paper showing the evolution of Simon’s thought. You, X., and Hands, D. (2019). A Reflection upon Herbert Simon’s Vision of Design in The Sciences of the Artificial. The Design Journal, 22(1), 1345-1356, Available at: A Reflection upon Herbert Simon’s Vision of Design in The Sciences of the Artificial. (PDF File. 1.41MB). 

  107. Simon, H.A. (1969). The Sciences of the Artificial. First Edition. Cambridge Massachusetts: MIT Press. p.55. 

  108. Parsons, G. (2016). The Philosophy of Design. Cambridge: Polity Press. p.11. 

  109. Galle, P. (2016). Self-Knowledge by Proxy: Parsons on Philosophy of Design and the Modernist Vision. She Ji: The Journal of Design, Economics, and Innovation, 2(4), 322-342. Available at: Self-Knowledge by Proxy: Parsons on Philosophy of Design and the Modernist Vision

  110. See here: IDEO Design Kit - The Field Guide to Human-Centered Design (PDF file. Size 4.51MB). 

  111. Dixon, B. (2023). Design, Philosophy and Making Things Happen. London: Routledge. 

  112. See here: The Design Council - Double Diamond 

  113. See here: The Design Council - Double Diamond 

  114. Liedtka, J. (2014). Innovative ways companies are using design thinking. Strategy and Leadership, 42(2), 40-45. Available at: Innovative ways companies are using design thinking

  115. See here: Government Digital Service: A year in the making - the Digital by Default Service Standard (gov.uk blog)

  116.   See here: Agile and government services: an introduction (Service manual, gov.uk)

  117. Hernández et al. Design, the Language of Innovation, , Available at: Design, the Language of Innovation: A Review of the Design Studies Literature

  118. See here: Cairney, P. (2013). Policy concepts in 1000 words: The policy cycle and its stages

  119. See here: Cairney. Understanding Public Policy. 

  120. See here: Public Policy Design (gov.uk blog) - What does policymaking look like?. 

  121.   See here: Policy Lab: Policy Lab Prospectus: Our Work and Offer. 2024-2025. (PDF File. 5.78MB) 

  122. See Richardson, R., Durose, C., Kimbell, L. and Maze, R. (2025). How do policy and design intersect? Three relationships. Policy & Politics, Advance Online Publication, 1-21. Available at: How do policy and design intersect? Three relationships. An earlier version of the argument is presented in Kimbell, Durose, Mazé and Richardson. (2023). Design and Policy: Current Debates and Future Directions for Research in the UK. Available at: Design and Policy: Current Debates and Future Directions for Research in the UK