Guidance

DCMS Sectors Economic Estimates Methodology

This is the guide to the methodology behind the production of the DCMS sector Economic Estimates Official Statistics by the Department for Digital, Culture, Media and Sport.

Documents

DCMS Sectors Economic Estimates: Methodology

This file may not be suitable for users of assistive technology. Request an accessible format.

If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email enquiries@culture.gov.uk. Please tell us what format you need. It will help us if you say what assistive technology you use.

Goods product codes in DCMS Sectors - interactive tool

This file may not be suitable for users of assistive technology. Request an accessible format.

If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email enquiries@culture.gov.uk. Please tell us what format you need. It will help us if you say what assistive technology you use.

Details

About

This document sets out the methodology behind the Economic Estimates for DCMS Sectors. They are Official Statistics published by the Department for Digital, Culture, Media and Sport (DCMS).

These Economic Estimates are Official Statistics used to provide an estimate of the contribution of DCMS Sectors to the UK economy, measured by gross value added (GVA) at basic price, employment, imports and exports of services and goods, and the number of businesses.

These statistics cover the contributions of the following DCMS sectors to the UK economy;

  • Civil Society
  • Creative Industries
  • Cultural Sector
  • Digital Sector
  • Gambling
  • Sport
  • Telecoms
  • Tourism

A definition for each sector is available in the associated methodology note along with details of methods and data limitations.

A spreadsheet providing an interactive tool to identify which goods product codes are within each DCMS Sector and sub-sector has also been added to aid users.

These statistics are produced in accordance with the Code of Practice for Official Statistics

Published 4 August 2016
Last updated 29 August 2018 + show all updates
  1. Addition of definitions for audio visual and computer games sectors.
  2. This publication was revised on 6th August to correct an error in 2010 and 2011 figures for Creative Industries, Cultural Sector and All DCMS Sectors figures
  3. Interactive tool to identify goods product codes within DCMS Sectors and sub-sectors has been added.
  4. Update to include new release on Regional GVA.
  5. Updated Methodology note
  6. Detail about constituent SIC codes has been added.
  7. First published.