Research and analysis

Augmented reality: Shrewsbury College

Ofsted good practice example showing how learners are encouraged to use augmented reality to prepare for higher education and employment.

This publication was withdrawn on

This good practice example has been withdrawn as it is older than 3 years and may no longer reflect current policy.


[Withdrawn] Augmented reality: Shrewsbury College

This file may not be suitable for users of assistive technology.

Request an accessible format.
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email Please tell us what format you need. It will help us if you say what assistive technology you use.


The use of emerging technologies, particularly augmented reality (AR), is well established in the college. AR is the process of superimposing computer-generated content over a live view of the world. Learners use a range of digital devices, including mobile telephones, to:

  • scan images that enable them to view practical demonstrations performed by their tutors
  • receive visual feedback from tutors
  • reinforce their learning

This example shows how learners are encouraged to use AR to learn independently and at their own pace, inside and outside the classroom and workshop, preparing them well for progression into higher education and employment. They are able to consolidate their previous learning and work on their areas for improvement from teachers’ feedback and their own self-evaluation. As a result, learning responds to learners’ individual needs more fully, and learners make more rapid progress.

Published 31 July 2015