Research and analysis
Changing business models in the creative industries
Research examining the business model response to the change from analogue to digital in the creative industries.
Documents
PDF, 370 KB, 12 pages
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PDF, 1.76 MB, 88 pages
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Details
Looking at both traditional and emerging business models, the project focuses on three sectors: television, computer games and music.
A series of six case studies, two from each sector, provide illustrative cases of the business model response to challenges to enforcement of copyright and the advent of digital technologies.
Author: Dr. Nicola Searle
This report was one of two presented and discussed at the Informing Copyright Policy workshop held at the UK Big Innovation Centre on the 19 October 2011.
Updates to this page
Published 19 October 2011